void setup(void);
void spawn(const void *arg);
void tag(const void *arg);
-uint textnw(const char *text, uint len);
+int textnw(const char *text, uint len);
void tile(void);
void togglebar(const void *arg);
void togglefloating(const void *arg);
void
buttonpress(XEvent *e) {
- uint i, x, mask;
+ uint i, mask;
+ int x;
Client *c;
XButtonPressedEvent *ev = &e->xbutton;
grabbuttons(Client *c, Bool focused) {
int i, j;
uint buttons[] = { Button1, Button2, Button3 };
- uint modifiers[] = { MODKEY, MODKEY|LockMask, MODKEY|numlockmask,
- MODKEY|numlockmask|LockMask} ;
+ uint modifiers[] = { MODKEY, MODKEY|LockMask, MODKEY|numlockmask, MODKEY|numlockmask|LockMask };
XUngrabButton(dpy, AnyButton, AnyModifier, c->win);
if(focused)
void
setup(void) {
- uint i, w;
+ uint i;
+ int w;
XSetWindowAttributes wa;
/* init screen */
}
}
-uint
+int
textnw(const char *text, uint len) {
XRectangle r;