void setup(void);
void spawn(const void *arg);
void tag(const void *arg);
-uint textnw(const char *text, uint len);
+int textnw(const char *text, uint len);
void tile(void);
void togglebar(const void *arg);
void togglefloating(const void *arg);
void
buttonpress(XEvent *e) {
- uint i, x, mask;
+ uint i, mask;
+ int x;
Client *c;
XButtonPressedEvent *ev = &e->xbutton;
void
drawtext(const char *text, ulong col[ColLast], Bool invert) {
- int i, x, y, h;
- uint len, olen;
+ int i, x, y, h, len, olen;
XRectangle r = { dc.x, dc.y, dc.w, dc.h };
char buf[256];
void
focus(Client *c) {
- if(!c || (c && c->isbanned))
+ if(!c || c->isbanned)
for(c = stack; c && c->isbanned; c = c->snext);
if(sel && sel != c) {
grabbuttons(sel, False);
detachstack(c);
attachstack(c);
grabbuttons(c, True);
- }
- sel = c;
- if(c) {
XSetWindowBorder(dpy, c->win, dc.sel[ColBorder]);
XSetInputFocus(dpy, c->win, RevertToPointerRoot, CurrentTime);
}
else
XSetInputFocus(dpy, root, RevertToPointerRoot, CurrentTime);
+ sel = c;
drawbar();
}
grabbuttons(Client *c, Bool focused) {
int i, j;
uint buttons[] = { Button1, Button2, Button3 };
- uint modifiers[] = { MODKEY, MODKEY|LockMask, MODKEY|numlockmask,
- MODKEY|numlockmask|LockMask} ;
+ uint modifiers[] = { MODKEY, MODKEY|LockMask, MODKEY|numlockmask, MODKEY|numlockmask|LockMask };
XUngrabButton(dpy, AnyButton, AnyModifier, c->win);
if(focused)
void
setup(void) {
- uint i, w;
+ uint i;
+ int w;
XSetWindowAttributes wa;
/* init screen */
}
}
-uint
+int
textnw(const char *text, uint len) {
XRectangle r;
void
updategeom(void) {
- int i;
#ifdef XINERAMA
+ int i;
XineramaScreenInfo *info = NULL;
/* window area geometry */