c->h = c->oldh = wa->height;
c->oldbw = wa->border_width;
if(c->w == c->mon->mw && c->h == c->mon->mh) {
- c->isfloating = True;
c->x = c->mon->mx;
c->y = c->mon->my;
c->bw = 0;
if(--n == 0)
return;
/* tile stack */
- x = (m->wx + mw > c->x + c->w) ? c->x + c->w + 2 * c->bw : m->wx + mw;
+ x = (m->wx > c->x) ? c->x + mw + 2 * c->bw : m->wx + mw;
y = m->wy;
- w = (m->wx + mw > c->x + c->w) ? m->wx + m->ww - x : m->ww - mw;
+ w = (m->wx > c->x) ? m->wx + m->ww - x : m->ww - mw;
h = m->wh / n;
if(h < bh)
h = m->wh;