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added the new dotile as described on ml
[dwm.git] / view.c
diff --git a/view.c b/view.c
index b2ee32f..6697c90 100644 (file)
--- a/view.c
+++ b/view.c
@@ -148,52 +148,93 @@ dotile(Arg *arg) {
                                c->h = sh - 2 * BORDERPX - bh;
                        }
                        else if(i == 0) { /* master window */
-                               c->x = sx;
-                               if(stackpos == StackLeft)
-                                       c->x += master;
-                               c->y = sy + bh;
-                               if(isvertical) {
+                               switch(stackpos) {
+                               case StackLeft:
+                                       c->x = sx + stackw;
+                                       c->y = sy + bh;
                                        c->w = master - 2 * BORDERPX;
-                                       c->h = sh - 2 * BORDERPX - bh;
-                               }
-                               else {
-                                       c->w = sw;
+                                       c->h = sh - bh - 2 * BORDERPX;
+                                       break;
+                               case StackBottom:
+                                       c->x = sx;
+                                       c->y = sy + bh;
+                                       c->w = sw - 2 * BORDERPX;
                                        c->h = master - 2 * BORDERPX;
+                                       break;
+                               case StackRight:
+                                       c->x = sx;
+                                       c->y = sy + bh;
+                                       c->w = master - 2 * BORDERPX;
+                                       c->h = sh - bh - 2 * BORDERPX;
+                                       break;
                                }
                        }
                        else if((isvertical && th > bh) || (!isvertical && tw > MINW)) {
                                /* tile window */
-                               c->x = sx;
-                               if(isvertical)
-                                       c->y = sy + (i - 1) * th + bh;
-                               else
-                                       c->y = sy + bh;
-                               if(stackpos == StackRight)
-                                       c->x += master;
-                               else if(stackpos == StackBottom)
-                                       c->y += master;
                                c->w = tw - 2 * BORDERPX;
                                c->h = th - 2 * BORDERPX;
-                               if(i + 1 == n) { /* fixes for last tile to take up rest space */
-                                       if(isvertical)
-                                               c->h = sh - c->y - 2 * BORDERPX;
+                               switch(stackpos) {
+                               case StackLeft:
+                                       if(isvertical) {
+                                               c->x = sx;
+                                               c->y = sy + (i - 1) * th + bh;
+                                               if(i + 1 == n)
+                                                       c->h = sh - c->y - 2 * BORDERPX;
+                                       }
                                        else {
-                                               if(stackpos == StackLeft)
-                                                       c->w = master - c->x - 2 * BORDERPX;
-                                               else
+                                               c->x = sx + (i - 1) * tw;
+                                               c->y = sy + bh;
+                                               if(i + 1 == n)
+                                                       c->w = sx + stackw - c->x - 2 * BORDERPX;
+                                       }
+                                       break;
+                               case StackBottom:
+                                       if(isvertical) {
+                                               c->x = sx;
+                                               c->y = sy + master + (i - 1) * th + bh;
+                                               if(i + 1 == n)
+                                                       c->h = sh - c->y - 2 * BORDERPX;
+                                       }
+                                       else {
+                                               c->x = sx + (i - 1) * tw;
+                                               c->y = sy + bh + master;
+                                               if(i + 1 == n)
                                                        c->w = sw - c->x - 2 * BORDERPX;
                                        }
+                                       break;
+                               case StackRight:
+                                       if(isvertical) {
+                                               c->x = sx + master;
+                                               c->y = sy + (i - 1) * th + bh;
+                                               if(i + 1 == n)
+                                                       c->h = sh - c->y - 2 * BORDERPX;
+                                       }
+                                       else {
+                                               c->x = sx + master + (i - 1) * tw;
+                                               c->y = sy + bh;
+                                               if(i + 1 == n)
+                                                       c->w = sx + stackw - c->x - 2 * BORDERPX;
+                                       }
+                                       break;
                                }
                        }
                        else { /* fallback if th < bh resp. tw < MINW */
-                               c->x = sx;
-                               c->y = sy + bh;
-                               if(stackpos == StackRight)
-                                       c->x += master;
-                               else if(stackpos == StackBottom)
-                                       c->y += master;
                                c->w = stackw - 2 * BORDERPX;
                                c->h = stackh - 2 * BORDERPX;
+                               switch(stackpos) {
+                               case StackLeft:
+                                       c->x = sx;
+                                       c->y = sy + bh;
+                                       break;
+                               case StackBottom:
+                                       c->x = sx;
+                                       c->y = sy + master;
+                                       break;
+                               case StackRight:
+                                       c->x = sx + master;
+                                       c->y = sy + bh;
+                                       break;
+                               }
                        }
                        resize(c, False, TopLeft);
                        i++;
@@ -319,6 +360,31 @@ toggleview(Arg *arg) {
 }
 
 void
+togglestackdir(Arg *arg) {
+       if(arrange == dofloat)
+               return;
+       isvertical = !isvertical;
+       arrange(NULL);
+}
+
+void
+togglestackpos(Arg *arg) {
+       if(arrange == dofloat)
+               return;
+       if(stackpos == StackBottom)
+               stackpos = STACKPOS;
+       else
+               stackpos = StackBottom;
+       updatemaster();
+       arrange(NULL);
+}
+
+void
+updatemaster(void) {
+       master = ((stackpos == StackBottom ? sh - bh : sw) * MASTER) / 100;
+}
+
+void
 view(Arg *arg) {
        unsigned int i;
 
@@ -339,6 +405,8 @@ viewall(Arg *arg) {
        arrange(NULL);
 }
 
+
+
 void
 zoom(Arg *arg) {
        unsigned int n;