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prelim of dotile()
[dwm.git] / view.c
diff --git a/view.c b/view.c
index 90080fb..b2ee32f 100644 (file)
--- a/view.c
+++ b/view.c
@@ -99,36 +99,39 @@ dofloat(Arg *arg) {
 
 /* This algorithm is based on a (M)aster area and a (S)tacking area.
  * It supports following arrangements:
- *     MMMS            MMMM            SMMM
- *     MMMS            MMMM            SMMM
- *     MMMS            SSSS            SMMM
+ *     SSMMM   MMMMM   MMMSS
+ *     SSMMM   SSSSS   MMMSS
  */
 void
 dotile(Arg *arg) {
-       int h, i, n, w;
+       int i, n, stackw, stackh, tw, th;
        Client *c;
 
        for(n = 0, c = nexttiled(clients); c; c = nexttiled(c->next))
                n++;
 
-       if(isvertical) {
-               if(stackpos == StackBottom) {
-                       w = sw;
-                       if(n > 1)
-                               h = (sh - bh) / (n - 1);
-                       else
-                               h = sh - bh;
-               }
-               else {
-                       w = sw - master;
-                       if(n > 1)
-                               h = (sh - bh) / (n - 1);
-                       else
-                               h = sh - bh;
-               }
+       if(stackpos == StackBottom) {
+               stackw = sw;
+               stackh = sh - bh - master;
+       }
+       else {
+               stackw = sw - master;
+               stackh = sh - bh;
        }
-       else { /* horizontal stack */
 
+       if(isvertical) {
+               tw = stackw;
+               if(n > 1)
+                       th = stackh / (n - 1);
+               else
+                       th = stackh;
+       }
+       else {
+               th = stackh;
+               if(n > 1)
+                       tw = stackw / (n - 1);
+               else
+                       tw = stackw;
        }
 
        for(i = 0, c = clients; c; c = c->next) {
@@ -138,32 +141,59 @@ dotile(Arg *arg) {
                                continue;
                        }
                        c->ismax = False;
-                       if(n == 1) {
+                       if(n == 1) { /* only 1 window */
                                c->x = sx;
                                c->y = sy + bh;
                                c->w = sw - 2 * BORDERPX;
                                c->h = sh - 2 * BORDERPX - bh;
                        }
-                       else if(i == 0) {
+                       else if(i == 0) { /* master window */
                                c->x = sx;
+                               if(stackpos == StackLeft)
+                                       c->x += master;
                                c->y = sy + bh;
-                               c->w = master - 2 * BORDERPX;
-                               c->h = sh - 2 * BORDERPX - bh;
+                               if(isvertical) {
+                                       c->w = master - 2 * BORDERPX;
+                                       c->h = sh - 2 * BORDERPX - bh;
+                               }
+                               else {
+                                       c->w = sw;
+                                       c->h = master - 2 * BORDERPX;
+                               }
                        }
-                       else if(h > bh) {
-                               c->x = sx + master;
-                               c->y = sy + (i - 1) * h + bh;
-                               c->w = w - 2 * BORDERPX;
-                               if(i + 1 == n)
-                                       c->h = sh - c->y - 2 * BORDERPX;
+                       else if((isvertical && th > bh) || (!isvertical && tw > MINW)) {
+                               /* tile window */
+                               c->x = sx;
+                               if(isvertical)
+                                       c->y = sy + (i - 1) * th + bh;
                                else
-                                       c->h = h - 2 * BORDERPX;
+                                       c->y = sy + bh;
+                               if(stackpos == StackRight)
+                                       c->x += master;
+                               else if(stackpos == StackBottom)
+                                       c->y += master;
+                               c->w = tw - 2 * BORDERPX;
+                               c->h = th - 2 * BORDERPX;
+                               if(i + 1 == n) { /* fixes for last tile to take up rest space */
+                                       if(isvertical)
+                                               c->h = sh - c->y - 2 * BORDERPX;
+                                       else {
+                                               if(stackpos == StackLeft)
+                                                       c->w = master - c->x - 2 * BORDERPX;
+                                               else
+                                                       c->w = sw - c->x - 2 * BORDERPX;
+                                       }
+                               }
                        }
-                       else { /* fallback if h < bh */
-                               c->x = sx + master;
+                       else { /* fallback if th < bh resp. tw < MINW */
+                               c->x = sx;
                                c->y = sy + bh;
-                               c->w = w - 2 * BORDERPX;
-                               c->h = sh - 2 * BORDERPX - bh;
+                               if(stackpos == StackRight)
+                                       c->x += master;
+                               else if(stackpos == StackBottom)
+                                       c->y += master;
+                               c->w = stackw - 2 * BORDERPX;
+                               c->h = stackh - 2 * BORDERPX;
                        }
                        resize(c, False, TopLeft);
                        i++;
@@ -232,12 +262,12 @@ resizecol(Arg *arg) {
                return;
 
        if(sel == getnext(clients)) {
-               if(master + arg->i > sw - 100 || master + arg->i < 100)
+               if(master + arg->i > sw - MINW || master + arg->i < MINW)
                        return;
                master += arg->i;
        }
        else {
-               if(master - arg->i > sw - 100 || master - arg->i < 100)
+               if(master - arg->i > sw - MINW || master - arg->i < MINW)
                        return;
                master -= arg->i;
        }