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made tile simplier
authorAnselm R. Garbe <garbeam@gmail.com>
Mon, 13 Aug 2007 17:19:38 +0000 (19:19 +0200)
committerAnselm R. Garbe <garbeam@gmail.com>
Mon, 13 Aug 2007 17:19:38 +0000 (19:19 +0200)
tile.c

diff --git a/tile.c b/tile.c
index d03e4fa..b7cc100 100644 (file)
--- a/tile.c
+++ b/tile.c
@@ -39,31 +39,28 @@ tile(void) {
 
        nx = wax;
        ny = way;
-       for(i = 0, c = clients; c; c = c->next)
-               if(isvisible(c)) {
-                       if(c->isfloating)
-                               continue;
-                       c->ismax = False;
-                       if(i == 0) { /* master */
-                               nw = mw - 2 * c->border;
-                               nh = wah - 2 * c->border;
-                       }
-                       else {  /* tile window */
-                               if(i == 1) {
-                                       ny = way;
-                                       nx += mw;
-                               }
-                               nw = waw - mw - 2 * c->border;
-                               if(i + 1 == n) /* remainder */
-                                       nh = (way + wah) - ny - 2 * c->border;
-                               else
-                                       nh = th - 2 * c->border;
+       for(i = 0, c = nexttiled(clients); c; c = nexttiled(c->next)) {
+               c->ismax = False;
+               if(i == 0) { /* master */
+                       nw = mw - 2 * c->border;
+                       nh = wah - 2 * c->border;
+               }
+               else {  /* tile window */
+                       if(i == 1) {
+                               ny = way;
+                               nx += mw;
                        }
-                       resize(c, nx, ny, nw, nh, False);
-                       if(n > 1 && th != wah)
-                               ny += nh + 2 * c->border;
-                       i++;
+                       nw = waw - mw - 2 * c->border;
+                       if(i + 1 == n) /* remainder */
+                               nh = (way + wah) - ny - 2 * c->border;
+                       else
+                               nh = th - 2 * c->border;
                }
+               resize(c, nx, ny, nw, nh, False);
+               if(n > 1 && th != wah)
+                       ny += nh + 2 * c->border;
+               i++;
+       }
 }
 
 void