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Mod1-Button2 on a floating but not-fixed client will make it tiled again
author
Anselm R. Garbe
<garbeam@gmail.com>
Sun, 16 Sep 2007 11:42:37 +0000
(13:42 +0200)
committer
Anselm R. Garbe
<garbeam@gmail.com>
Sun, 16 Sep 2007 11:42:37 +0000
(13:42 +0200)
dwm.1
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dwm.c
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diff --git
a/dwm.1
b/dwm.1
index
d82c387
..
5e42e28
100644
(file)
--- a/
dwm.1
+++ b/
dwm.1
@@
-120,7
+120,7
@@
Quit dwm.
Move current window while dragging. Tiled windows will be toggled to the floating state.
.TP
.B Mod1\-Button2
Move current window while dragging. Tiled windows will be toggled to the floating state.
.TP
.B Mod1\-Button2
-Zooms/cycles current window to/from master area (tiled layout only).
+Zooms/cycles current window to/from master area. If it is floating (but not fixed) it will be toggled to the tiled state instead.
.TP
.B Mod1\-Button3
Resize current window while dragging. Tiled windows will be toggled to the floating state.
.TP
.B Mod1\-Button3
Resize current window while dragging. Tiled windows will be toggled to the floating state.
diff --git
a/dwm.c
b/dwm.c
index
164b5ef
..
0428ba1
100644
(file)
--- a/
dwm.c
+++ b/
dwm.c
@@
-342,8
+342,12
@@
buttonpress(XEvent *e) {
restack();
movemouse(c);
}
restack();
movemouse(c);
}
- else if(ev->button == Button2)
- zoom(NULL);
+ else if(ev->button == Button2) {
+ if(isarrange(tile) && !c->isfixed && c->isfloating)
+ togglefloating(NULL);
+ else
+ zoom(NULL);
+ }
else if(ev->button == Button3 && !c->isfixed) {
if(!isarrange(floating) && !c->isfloating)
togglefloating(NULL);
else if(ev->button == Button3 && !c->isfixed) {
if(!isarrange(floating) && !c->isfloating)
togglefloating(NULL);