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added screen-border snapping in floating mode, feels quite well
authorarg@mig29 <unknown>
Mon, 30 Oct 2006 10:58:05 +0000 (11:58 +0100)
committerarg@mig29 <unknown>
Mon, 30 Oct 2006 10:58:05 +0000 (11:58 +0100)
config.arg.h
config.default.h
event.c

index 84f37a7..30bfaf9 100644 (file)
@@ -19,6 +19,7 @@ const char *tags[] = { "dev", "work", "net", "fnord", NULL };
 
 #define MASTER                 600 /* per thousand */
 #define MODKEY                 Mod1Mask
+#define SNAP                   20 /* pixel */
 
 #define KEYS \
 static Key key[] = { \
index fb452f2..0a595a2 100644 (file)
@@ -19,6 +19,7 @@ const char *tags[] = { "1", "2", "3", "4", "5", NULL };
 
 #define MASTER                 600 /* per thousand */
 #define MODKEY                 Mod1Mask
+#define SNAP                   20 /* pixel */
 
 #define KEYS \
 static Key key[] = { \
diff --git a/event.c b/event.c
index bf88819..d0f446f 100644 (file)
--- a/event.c
+++ b/event.c
@@ -48,6 +48,14 @@ movemouse(Client *c) {
                        XSync(dpy, False);
                        c->x = ocx + (ev.xmotion.x - x1);
                        c->y = ocy + (ev.xmotion.y - y1);
+                       if(abs(c->x) < sx + SNAP)
+                               c->x = sx;
+                       if(abs(c->y) < sy + bh + SNAP)
+                               c->y = sy + bh;
+                       if(abs(c->x + c->w) > sx + sw - SNAP)
+                               c->x = sw - c->w - 2 * BORDERPX;
+                       if(abs(c->y + c->h) > sy + sh - SNAP)
+                               c->y = sh - c->h - 2 * BORDERPX;
                        resize(c, False, TopLeft);
                        break;
                }