# (neighbors, above, down)
init_board_layout()
-$selection_display = null # initialized by init_html_board
+$big_tip = null # initialized by init_html_board
+$little_tip = null # initialized by init_html_board
$score_display = null # initialized by init_html_board
$definition_body = null # initialized by init_html_board
update_selection_display = ->
word = selected_word()
- $selection_display.html word
+ $big_tip.removeClass('good')
+ if word.length > 0
+ if word.length < 3
+ $big_tip.html word
+ $little_tip.html "Click more tiles (3 minimum)"
+ else
+ if is_word word
+ if word.indexOf(word.substr(word.length - 1)) < word.length - 1
+ last = 'last '
+ else
+ last = ''
+ $little_tip.html "Click the #{last}\"#{word.substr(word.length - 1)}\" for #{score_for word} points"
+ $big_tip.html "<a href=\"http://en.wiktionary.org/wiki/#{word}\" target=\"_blank\" title=\"click for definition\">#{word}</a>"
+ $big_tip.addClass('good')
+ else
+ $big_tip.html word
+ $little_tip.html "\"#{word}\" is not in the word list."
+ else
+ $big_tip.html "← Click a word"
+ $little_tip.html "(tiles must be touching)"
# color the selected tiles according to whether they're a word or not
if word.length
sliders[i] = false
save_game()
+score_for = (word) -> Math.round(Math.pow(1.7, word.length))
+
activate_selection = ->
word = selected_word()
if word.length < 3
# FIXME make this automatically part of the selection display
log "Not on word list: \"#{word}\""
return
- word_score = Math.round(Math.pow(1.7, word.length))
+ word_score = score_for word
score += word_score
$score_display.html score
# FIXME make some kind of animation showing score gain
html_tiles = []
init_html_board = ->
$('#loading').remove()
- $selection_display = $('#selection')
+ $big_tip = $('#big_tip')
+ $little_tip = $('#little_tip')
$score_display = $('#score')
$score_display.html score
$definition_body = $('#definition_body')
valid_parts = ["Abbreviation", "Adjective", "Adverb", "Article", "Cardinal number", "Conjunction", "Determiner", "Interjection", "Noun", "Numeral", "Particle", "Preposition", "Pronoun", "Verb"]
+ edit_link_regex = new RegExp(' ?\\[edit\\] ?')
+
elements.each (i, el) ->
#which tag: el.tagName
if el.tagName is 'H2'
if found
return false # break
part = false # mark us not being in a definition section unless the next section finds a part of speach header
- language = $(el).text().substr 7
+ language = $(el).text().replace(edit_link_regex, '')
if language and el.tagName is 'H3' or el.tagName is 'H4' # eg yak def uses one for english and one for dutch
part = false
- text = $(el).text()
+ text = $(el).text().replace(edit_link_regex, '')
for p in valid_parts
- if text is "[edit] #{p}"
+ if text is "#{p}"
part = p.toLowerCase()
# FIXME break
if part and el.tagName is 'OL'
$(el).children().each (i, el) ->
new_def = $(el).text()
- if new_def.substr(0, 9) is '(obsolete' or new_def.substr(0, 8) is "(archaic"
- key = 'obsolete'
+ if new_def.substr(0, 9) is '(obsolete' or new_def.substr(0, 8) is "(archaic" or new_def.substr(0, 20) is "Alternative form of " or new_def.substr(0, 24) is "Alternative spelling of "
+ key = 'lame'
else
if part is 'verb'
key = 'verb'
if found.verb
return false # break
- part_defs = (finds[i] for i in ['verb', 'nonverb', 'obsolete'] when finds[i])
+ part_defs = (finds[i] for i in ['verb', 'nonverb', 'lame'] when finds[i])
unless part_defs.length
return false
look_up_definition = (word) ->
- $definition_body.html "Looking up definition for \"#{word}\"."
+ $definition_body.html "Looking up definition for \"#{word}\"..."
$.ajax({
url: "http://en.wiktionary.org/w/api.php?action=parse&format=json&page=#{word}"
jsonpCallback: "lud_#{word}" # always use the same callback for the same word so it's cacheable
tdl = extract_wiktionary_definiton data.parse.text['*']
if tdl
show_definition word, tdl[0], tdl[1], tdl[2]
+ else
+ $definition_body.html "Oops, could't find a definition for \"#{word}\"."
else
$definition_body.html "Sorry, couldn't find a definition for \"#{word}\"."
})
init_board()
init_html_board()
init_start_over_link()
+ update_selection_display()
$(init_game)