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old tiles fade
[hexbog.git] / main.coffee
index 7403503..1847e56 100644 (file)
@@ -78,7 +78,7 @@ board_cols = board_col_heights.length
 board_tiles = board_col_heights.sum()
 board_col_top_px = []
 score = 0
-board = new Array(board_tiles) # letters ("Qu" or single letter)
+tiles = new Array(board_tiles)
 board_neighbors = [] # array of tile numbers "next to" this one
 tile_top_px = [] # array of pixel coordinates for top of column
 board_left_px = [] # array of pixel coordinates for left of column
@@ -245,8 +245,8 @@ update_selection_display = ->
        word = selected_word()
        $big_tip.removeClass('good')
        if word.length > 0
-               $big_tip.html word
                if word.length < 3
+                       $big_tip.html word
                        $little_tip.html "Click more tiles (3 minimum)"
                else
                        if is_word word
@@ -255,8 +255,10 @@ update_selection_display = ->
                                else
                                        last = ''
                                $little_tip.html "Click the #{last}\"#{word.substr(word.length - 1)}\" for #{score_for word} points"
+                               $big_tip.html "<a href=\"http://en.wiktionary.org/wiki/#{word}\" target=\"_blank\" title=\"click for definition\">#{word}</a>"
                                $big_tip.addClass('good')
                        else
+                               $big_tip.html word
                                $little_tip.html "\"#{word}\" is not in the word list."
        else
                $big_tip.html "← Click a word"
@@ -270,8 +272,8 @@ update_selection_display = ->
                else
                        c = 1
                for num in selected
-                       html_tiles[num].addClass classes[c]
-                       html_tiles[num].removeClass classes[1 - c]
+                       tiles[num].dom.addClass classes[c]
+                       tiles[num].dom.removeClass classes[1 - c]
 
 # unselects the last tile of the selecetion
 unselect_tile = ->
@@ -280,7 +282,7 @@ unselect_tile = ->
 
 _unselect_tile = ->
        num = selected.pop()
-       html_tile = html_tiles[num]
+       html_tile = tiles[num].dom
        html_tile.removeClass 'selected_word'
        html_tile.removeClass 'selected'
 
@@ -296,13 +298,13 @@ shrink_selection = (leave_count) ->
 
 selected_word = ->
        word = ''
-       word += board[i] for i in selected
+       word += tiles[i].text for i in selected
        return word.toLowerCase()
 
 save_game = ->
        encoded = ''
-       for t in board
-               encoded += t.substr 0, 1
+       for t in tiles
+               encoded += t.text.substr 0, 1
        encoded += score
        set_cookie 'hexbog', encoded, 365
        window.location.hash = encoded
@@ -313,10 +315,16 @@ blip_selection = ->
        selected = []
        update_selection_display()
        for i in faders
-               html_tiles[i].unbind('click').fadeOut fade_ms
+               tiles[i].dom.unbind('click').fadeOut fade_ms
+       for i in tiles
+               unless i in faders
+                       unless i.hp < 1
+                               i.dom.removeClass "hp#{i.hp}"
+                               i.hp -= 1
+                               i.dom.addClass "hp#{i.hp}"
        timeout fade_ms + 1, ->
                # which tiles need to be slid down
-               sliders = (false for i in board)
+               sliders = (false for i in tiles)
 
                prev_col_top = null
                next_new_y = null
@@ -332,7 +340,7 @@ blip_selection = ->
                                next_new_y = -10 - tile_width
                                prev_col_top = col_top
 
-                       html_tiles[deleted].remove()
+                       tiles[deleted].dom.remove()
 
                        # For each each tile above the one we've deleted:
                        # 1. move it down one slot in the data scructures
@@ -340,9 +348,9 @@ blip_selection = ->
                        dest = deleted
                        aboves = board_aboves[deleted].clone().reverse()
                        for above in aboves
-                               html_tiles[dest] = html_tiles[above]
-                               html_tiles[dest].data 'tile_number', dest
-                               board[dest] = board[above]
+                               tiles[dest] = tiles[above]
+                               tiles[dest].id = dest
+                               tiles[dest].dom.data 'tile_number', dest
                                sliders[dest] = true
                                --dest
                        sliders[col_top] = true # the new tile needs to be slid down too
@@ -352,7 +360,7 @@ blip_selection = ->
 
                for slide, i in sliders
                        if slide
-                               html_tiles[i].animate {top: "#{tile_top_px[i]}px"}, slide_ms
+                               tiles[i].dom.animate {top: "#{tile_top_px[i]}px"}, slide_ms
                                sliders[i] = false
                save_game()
 
@@ -390,7 +398,7 @@ show_definition = (word, type, definition, language) ->
 
 
 select_tile = (num) ->
-       html_tile = html_tiles[num]
+       html_tile = tiles[num].dom
        # html_tile.css backgroundColor: tile_selected_color
        selected.push num
        update_selection_display()
@@ -399,12 +407,11 @@ select_tile = (num) ->
 new_tile = (num, x, y) ->
        letter = new_letter()
 
-       html_tile = $("<div class=\"tile\" style=\"left: #{x}px; top: #{y}px\" unselectable=\"on\">#{letter}</div>")
+       html_tile = $("<div class=\"tile hp10\" style=\"left: #{x}px; top: #{y}px\" unselectable=\"on\">#{letter}</div>")
        $board.append(html_tile)
 
        html_tile.data 'tile_number', num
-       board[num] = letter
-       html_tiles[num] = html_tile
+       tiles[num] = text: letter, dom: html_tile, hp: 10, id: num
 
        html_tile.click ->
                me = $(this)
@@ -433,7 +440,6 @@ new_tile = (num, x, y) ->
 
 
 $board = null
-html_tiles = []
 init_html_board = ->
        $('#loading').remove()
        $big_tip = $('#big_tip')
@@ -526,8 +532,8 @@ extract_wiktionary_definiton = (html) ->
                if part and el.tagName is 'OL'
                        $(el).children().each (i, el) ->
                                new_def = $(el).text()
-                               if new_def.substr(0, 9) is '(obsolete' or new_def.substr(0, 8) is "(archaic" or new_def.substr(0, 20) is "Alternative form of "
-                                       key = 'obsolete'
+                               if new_def.substr(0, 9) is '(obsolete' or new_def.substr(0, 8) is "(archaic" or new_def.substr(0, 20) is "Alternative form of " or new_def.substr(0, 24) is "Alternative spelling of "
+                                       key = 'lame'
                                else
                                        if part is 'verb'
                                                key = 'verb'
@@ -541,7 +547,7 @@ extract_wiktionary_definiton = (html) ->
                        if found.verb
                                return false # break
 
-       part_defs = (finds[i] for i in ['verb', 'nonverb', 'obsolete'] when finds[i])
+       part_defs = (finds[i] for i in ['verb', 'nonverb', 'lame'] when finds[i])
        unless part_defs.length
                return false
 
@@ -571,9 +577,9 @@ board_as_txt = ->
        index = 0
        for i in [0 .. board_min_height * 2]
                unless i % 2
-                       ret += '   ' + board[j] for j in [board_min_height + index .. board_tiles - 1] by 2 * board_min_height + 1
+                       ret += '   ' + tiles[j].text for j in [board_min_height + index .. board_tiles - 1] by 2 * board_min_height + 1
                else
-                       ret += ' ' + board[j] + '  ' for j in [index .. board_tiles - 1] by 2 * board_min_height + 1
+                       ret += ' ' + tiles[j].text + '  ' for j in [index .. board_tiles - 1] by 2 * board_min_height + 1
                        index += 1
 
                ret += '\n'