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old tiles fade
[hexbog.git] / main.coffee
index b64d1f7..1847e56 100644 (file)
@@ -78,14 +78,13 @@ board_cols = board_col_heights.length
 board_tiles = board_col_heights.sum()
 board_col_top_px = []
 score = 0
-board = new Array(board_tiles) # letters ("Qu" or single letter)
+tiles = new Array(board_tiles)
 board_neighbors = [] # array of tile numbers "next to" this one
-board_top_px = [] # array of pixel coordinates for top of column
+tile_top_px = [] # array of pixel coordinates for top of column
 board_left_px = [] # array of pixel coordinates for left of column
 board_aboves = [] # array of tile numbers above, starting from top
 board_below = [] # tile number of next tile below or false
 
-slides = []
 selected = []
 
 letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
@@ -189,7 +188,7 @@ init_board_layout = () ->
                        is_bottom_tile = i is board_col_heights[col_num] - 1
 
                        # link tile number to pixel "top" and "left" of containing column
-                       board_top_px.push col_top_px
+                       tile_top_px.push col_top_px + i * tile_width
                        board_left_px.push col_num * tile_width
 
                        # aboves (array of tile numbers above, starting from top)
@@ -234,19 +233,36 @@ init_board = ->
                new_letter_queue = (encoded.substr 0, board_tiles).split ''
                score = parseInt(encoded.substr(board_tiles), 10)
 
-       # how far each tile needs to be slid down
-       slides = (0 for i in board)
-
        # work out which grid spaces are connected
        # (neighbors, above, down)
        init_board_layout()
 
-$selection_display = null # initialized by init_html_board
+$big_tip = null # initialized by init_html_board
+$little_tip = null # initialized by init_html_board
 $score_display = null # initialized by init_html_board
 $definition_body = null # initialized by init_html_board
 update_selection_display = ->
        word = selected_word()
-       $selection_display.html word
+       $big_tip.removeClass('good')
+       if word.length > 0
+               if word.length < 3
+                       $big_tip.html word
+                       $little_tip.html "Click more tiles (3 minimum)"
+               else
+                       if is_word word
+                               if word.indexOf(word.substr(word.length - 1)) < word.length - 1
+                                       last = 'last '
+                               else
+                                       last = ''
+                               $little_tip.html "Click the #{last}\"#{word.substr(word.length - 1)}\" for #{score_for word} points"
+                               $big_tip.html "<a href=\"http://en.wiktionary.org/wiki/#{word}\" target=\"_blank\" title=\"click for definition\">#{word}</a>"
+                               $big_tip.addClass('good')
+                       else
+                               $big_tip.html word
+                               $little_tip.html "\"#{word}\" is not in the word list."
+       else
+               $big_tip.html "← Click a word"
+               $little_tip.html "(tiles must be touching)"
 
        # color the selected tiles according to whether they're a word or not
        if word.length
@@ -256,8 +272,8 @@ update_selection_display = ->
                else
                        c = 1
                for num in selected
-                       html_tiles[num].addClass classes[c]
-                       html_tiles[num].removeClass classes[1 - c]
+                       tiles[num].dom.addClass classes[c]
+                       tiles[num].dom.removeClass classes[1 - c]
 
 # unselects the last tile of the selecetion
 unselect_tile = ->
@@ -266,7 +282,7 @@ unselect_tile = ->
 
 _unselect_tile = ->
        num = selected.pop()
-       html_tile = html_tiles[num]
+       html_tile = tiles[num].dom
        html_tile.removeClass 'selected_word'
        html_tile.removeClass 'selected'
 
@@ -282,59 +298,73 @@ shrink_selection = (leave_count) ->
 
 selected_word = ->
        word = ''
-       word += board[i] for i in selected
+       word += tiles[i].text for i in selected
        return word.toLowerCase()
 
-html_slide = (num, dist) ->
-       if dist
-               cur = html_tiles[num].css 'top'
-               cur = Number(cur.substr(0, cur.length - 2))
-               dest = cur + (dist * tile_width)
-               html_tiles[num].animate {top: "#{dest}px"}, slide_ms
-
 save_game = ->
        encoded = ''
-       for t in board
-               encoded += t.substr 0, 1
+       for t in tiles
+               encoded += t.text.substr 0, 1
        encoded += score
        set_cookie 'hexbog', encoded, 365
        window.location.hash = encoded
 
+# remove the selected tiles from the board, create new tiles, and slide everything into place
 blip_selection = ->
-       faders = selected.clone().num_sort()
+       faders = selected.num_sort()
        selected = []
-       for num in faders
-               html_tiles[num].unbind('click').fadeOut fade_ms
-       timeout fade_ms, ->
-               top_tile = -1
-               new_px = 0
-               new_slide = 0
-               for fader in faders
-                       cur_top = board_aboves[fader][0]
-                       if cur_top is undefined
-                               cur_top = fader
-                       if top_tile isnt cur_top
-                               new_px = board_top_px[fader] - tile_width
-                               new_slide = 1
-                               top_tile = cur_top
-                       html_tiles[fader].remove()
-                       dest = fader
-                       aboves = board_aboves[fader].clone().reverse()
+       update_selection_display()
+       for i in faders
+               tiles[i].dom.unbind('click').fadeOut fade_ms
+       for i in tiles
+               unless i in faders
+                       unless i.hp < 1
+                               i.dom.removeClass "hp#{i.hp}"
+                               i.hp -= 1
+                               i.dom.addClass "hp#{i.hp}"
+       timeout fade_ms + 1, ->
+               # which tiles need to be slid down
+               sliders = (false for i in tiles)
+
+               prev_col_top = null
+               next_new_y = null
+               for deleted in faders
+                       # find the tile number of the top tile in this column
+                       if board_aboves[deleted].length is 0
+                               col_top = deleted
+                       else
+                               col_top = board_aboves[deleted][0]
+
+                       # reset location where new tiles appear when we change columns
+                       if prev_col_top isnt col_top
+                               next_new_y = -10 - tile_width
+                               prev_col_top = col_top
+
+                       tiles[deleted].dom.remove()
+
+                       # For each each tile above the one we've deleted:
+                       # 1. move it down one slot in the data scructures
+                       # 2. mark it as needing to slide
+                       dest = deleted
+                       aboves = board_aboves[deleted].clone().reverse()
                        for above in aboves
-                               html_tiles[dest] = html_tiles[above]
-                               html_tiles[dest].data 'tile_number', dest
-                               board[dest] = board[above]
-                               slides[dest] = slides[above] + 1
+                               tiles[dest] = tiles[above]
+                               tiles[dest].id = dest
+                               tiles[dest].dom.data 'tile_number', dest
+                               sliders[dest] = true
                                --dest
-                       new_tile top_tile, board_left_px[top_tile], new_px
-                       slides[top_tile] = new_slide
-                       new_px -= tile_width
-                       new_slide += 1
-               for i in [0 .. board.length - 1]
-                       html_slide i, slides[i]
-                       slides[i] = 0
+                       sliders[col_top] = true # the new tile needs to be slid down too
+
+                       new_tile col_top, board_left_px[col_top], next_new_y
+                       next_new_y -= tile_width + 50
+
+               for slide, i in sliders
+                       if slide
+                               tiles[i].dom.animate {top: "#{tile_top_px[i]}px"}, slide_ms
+                               sliders[i] = false
                save_game()
-       update_selection_display()
+
+score_for = (word) -> Math.round(Math.pow(1.7, word.length))
 
 activate_selection = ->
        word = selected_word()
@@ -346,7 +376,7 @@ activate_selection = ->
                # FIXME make this automatically part of the selection display
                log "Not on word list: \"#{word}\""
                return
-       word_score = Math.round(Math.pow(1.7, word.length))
+       word_score = score_for word
        score += word_score
        $score_display.html score
        # FIXME make some kind of animation showing score gain
@@ -368,7 +398,7 @@ show_definition = (word, type, definition, language) ->
 
 
 select_tile = (num) ->
-       html_tile = html_tiles[num]
+       html_tile = tiles[num].dom
        # html_tile.css backgroundColor: tile_selected_color
        selected.push num
        update_selection_display()
@@ -377,12 +407,11 @@ select_tile = (num) ->
 new_tile = (num, x, y) ->
        letter = new_letter()
 
-       html_tile = $("<div class=\"tile\" style=\"left: #{x}px; top: #{y}px\" unselectable=\"on\">#{letter}</div>")
+       html_tile = $("<div class=\"tile hp10\" style=\"left: #{x}px; top: #{y}px\" unselectable=\"on\">#{letter}</div>")
        $board.append(html_tile)
 
        html_tile.data 'tile_number', num
-       board[num] = letter
-       html_tiles[num] = html_tile
+       tiles[num] = text: letter, dom: html_tile, hp: 10, id: num
 
        html_tile.click ->
                me = $(this)
@@ -411,10 +440,10 @@ new_tile = (num, x, y) ->
 
 
 $board = null
-html_tiles = []
 init_html_board = ->
        $('#loading').remove()
-       $selection_display = $('#selection')
+       $big_tip = $('#big_tip')
+       $little_tip = $('#little_tip')
        $score_display = $('#score')
        $score_display.html score
        $definition_body = $('#definition_body')
@@ -482,6 +511,8 @@ extract_wiktionary_definiton = (html) ->
 
        valid_parts = ["Abbreviation", "Adjective", "Adverb", "Article", "Cardinal number", "Conjunction", "Determiner", "Interjection", "Noun", "Numeral", "Particle", "Preposition", "Pronoun", "Verb"]
 
+       edit_link_regex = new RegExp(' ?\\[edit\\] ?')
+
        elements.each (i, el) ->
                #which tag: el.tagName
                if el.tagName is 'H2'
@@ -490,19 +521,19 @@ extract_wiktionary_definiton = (html) ->
                        if found
                                return false # break
                        part = false # mark us not being in a definition section unless the next section finds a part of speach header
-                       language = $(el).text().substr 7
+                       language = $(el).text().replace(edit_link_regex, '')
                if language and el.tagName is 'H3' or el.tagName is 'H4' # eg yak def uses one for english and one for dutch
                        part = false
-                       text = $(el).text()
+                       text = $(el).text().replace(edit_link_regex, '')
                        for p in valid_parts
-                               if text is "[edit] #{p}"
+                               if text is "#{p}"
                                        part = p.toLowerCase()
                                        # FIXME break
                if part and el.tagName is 'OL'
                        $(el).children().each (i, el) ->
                                new_def = $(el).text()
-                               if new_def.substr(0, 9) is '(obsolete' or new_def.substr(0, 8) is "(archaic"
-                                       key = 'obsolete'
+                               if new_def.substr(0, 9) is '(obsolete' or new_def.substr(0, 8) is "(archaic" or new_def.substr(0, 20) is "Alternative form of " or new_def.substr(0, 24) is "Alternative spelling of "
+                                       key = 'lame'
                                else
                                        if part is 'verb'
                                                key = 'verb'
@@ -516,7 +547,7 @@ extract_wiktionary_definiton = (html) ->
                        if found.verb
                                return false # break
 
-       part_defs = (finds[i] for i in ['verb', 'nonverb', 'obsolete'] when finds[i])
+       part_defs = (finds[i] for i in ['verb', 'nonverb', 'lame'] when finds[i])
        unless part_defs.length
                return false
 
@@ -524,6 +555,7 @@ extract_wiktionary_definiton = (html) ->
 
 
 look_up_definition = (word) ->
+       $definition_body.html "Looking up definition for \"#{word}\"..."
        $.ajax({
                url: "http://en.wiktionary.org/w/api.php?action=parse&format=json&page=#{word}"
                jsonpCallback: "lud_#{word}" # always use the same callback for the same word so it's cacheable
@@ -534,6 +566,8 @@ look_up_definition = (word) ->
                                tdl = extract_wiktionary_definiton data.parse.text['*']
                                if tdl
                                        show_definition word, tdl[0], tdl[1], tdl[2]
+                               else
+                                       $definition_body.html "Oops, could't find a definition for \"#{word}\"."
                        else
                                $definition_body.html "Sorry, couldn't find a definition for \"#{word}\"."
        })
@@ -543,9 +577,9 @@ board_as_txt = ->
        index = 0
        for i in [0 .. board_min_height * 2]
                unless i % 2
-                       ret += '   ' + board[j] for j in [board_min_height + index .. board_tiles - 1] by 2 * board_min_height + 1
+                       ret += '   ' + tiles[j].text for j in [board_min_height + index .. board_tiles - 1] by 2 * board_min_height + 1
                else
-                       ret += ' ' + board[j] + '  ' for j in [index .. board_tiles - 1] by 2 * board_min_height + 1
+                       ret += ' ' + tiles[j].text + '  ' for j in [index .. board_tiles - 1] by 2 * board_min_height + 1
                        index += 1
 
                ret += '\n'
@@ -601,5 +635,6 @@ init_game = ->
        init_board()
        init_html_board()
        init_start_over_link()
+       update_selection_display()
 
 $(init_game)