_unselect_tile()
update_selection_display()
-shrink_selection = (leave_count) ->
- while selected.length > leave_count
- _unselect_tile()
- update_selection_display()
-
selected_word = ->
word = ''
word += tiles[i].text for i in selected
set_cookie 'hexbog', encoded, 365
window.location.hash = encoded
+unsink = (tile) ->
+ tile.new_hp = 10
+ tile.text = new_letter()
+ tile.dom.html tile.text
+
# remove the selected tiles from the board, create new tiles, and slide everything into place
blip_selection = ->
- difficulty = 11 - Math.log(100 + score) # higher numbers are easier
- unsink = difficulty * score_for selected_word() # how much tile restoration we have left to do
+ difficulty = 11 - Math.log(400 + score) # higher numbers are easier
+ force = difficulty * score_for selected_word() # how much tile restoration we have left to do
+ word_length = selected_word().length
faders = selected.num_sort()
selected = []
update_selection_display()
# convert to arrays so we can sort, etc
nneighbors = (v for k, v of nneighbors)
neighbors = (v for k, v of neighbors)
- # TODO make this apply eavenly to neighbors
- # TODO different range for different word lengths
- for nei in [neighbors, nneighbors]
- if unsink > 0
- for i in nei
- if i.hp is 0 and unsink >= 10
- i.new_hp = 10
- unsink -= 10
- i.text = new_letter()
- i.dom.html i.text
- for nei in [neighbors, nneighbors]
- if unsink > 0
- for i in nei
- if i.hp > 0 and unsink > 0
- unsink -= 10 - i.hp
- i.new_hp = 10
+ boom = [
+ {
+ tiles: neighbors,
+ up: [],
+ down: []
+ },
+ {
+ tiles: nneighbors,
+ up: [],
+ down: []
+ }
+ ]
+ for n in boom
+ for t in n.tiles
+ if t.hp is 0
+ n.down.push t
+ else
+ n.up.push t
+ switch word_length
+ when 3
+ boom[0].flips = 1
+ boom[0].force = 2
+ boom[1].flips = 0
+ boom[1].force = 0
+ when 4
+ boom[0].flips = 'all'
+ boom[0].force = 4
+ boom[1].flips = 0
+ boom[1].force = 2
+ when 5
+ boom[0].flips = 'all'
+ boom[0].force = 6
+ boom[1].flips = 2
+ boom[1].force = 4
+ when 6
+ boom[0].flips = 'all'
+ boom[0].force = 10
+ boom[1].flips = 5
+ boom[1].force = 6
+ when 7
+ boom[0].flips = 'all'
+ boom[0].force = 10
+ boom[1].flips = 'all'
+ boom[1].force = 10
+ else
+ boom[0].flips = 0
+ boom[0].force = 0
+ boom[1].flips = 0
+ boom[1].force = 0
+ # unsink/heal the whole board
+ for t in tiles
+ if t.hp is 0
+ unsink t
+ else
+ t.new_hp = 10
+ for b in boom
+ if b.flips is 'all' or b.flips >= b.down.length
+ for t in b.down
+ unsink t
+ else
+ while b.flips > 0 and b.down.length > 0
+ b.flips -= 1
+ flipper = Math.floor(Math.random() * b.down.length)
+ unsink b.down[flipper]
+ b.down = [b.down[0...flipper]..., b.down[flipper+1...b.down.length]...]
+ if b.force > 0
+ for t in b.up
+ t.new_hp = t.hp + b.force
for i in tiles
i.new_hp ?= i.hp - 1
if i.new_hp < 0
num = me.data 'tile_number'
return if tiles[num].hp < 1
if num in selected
- nth_of_word = selected.indexOf(num)
- first = nth_of_word is 0
- last = nth_of_word is selected.length - 1
-
- if first and last
- unselect_all() # Clicking only selected letter unselects it
- else if first and !last
- shrink_selection 1 # Clicking start of word goes back to just that letter
- # should this unselect all?
- else if last
+ if selected_word().length > 2 and num is selected.last()
activate_selection()
else
- shrink_selection nth_of_word + 1
- else # (not clicking on selected tile)
- if selected.length is 0
- select_tile num
- else
- unless num in board_neighbors[selected.last()]
+ if selected.length > 1
unselect_all()
- select_tile num
+ select_tile num
+ else
+ unselect_all()
+ else # (not clicking on selected tile)
+ if selected.length > 0 and not (num in board_neighbors[selected.last()])
+ unselect_all()
+ select_tile num
$board = null