# remove the selected tiles from the board, create new tiles, and slide everything into place
blip_selection = ->
- difficulty = 7 # higher numbers are easier
+ difficulty = 11 - Math.log(100 + score) # higher numbers are easier
unsink = difficulty * score_for selected_word() # how much tile restoration we have left to do
faders = selected.num_sort()
selected = []
html_tile.click ->
me = $(this)
num = me.data 'tile_number'
+ return if tiles[num].hp < 1
if num in selected
nth_of_word = selected.indexOf(num)
first = nth_of_word is 0