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Change the new tile animation
[hexbog.git] / main.coffee
index 5c1fab7..be5a85f 100644 (file)
@@ -80,7 +80,7 @@ board_col_top_px = []
 score = 0
 board = new Array(board_tiles) # letters ("Qu" or single letter)
 board_neighbors = [] # array of tile numbers "next to" this one
-board_top_px = [] # array of pixel coordinates for top of column
+tile_top_px = [] # array of pixel coordinates for top of column
 board_left_px = [] # array of pixel coordinates for left of column
 board_aboves = [] # array of tile numbers above, starting from top
 board_below = [] # tile number of next tile below or false
@@ -189,7 +189,7 @@ init_board_layout = () ->
                        is_bottom_tile = i is board_col_heights[col_num] - 1
 
                        # link tile number to pixel "top" and "left" of containing column
-                       board_top_px.push col_top_px
+                       tile_top_px.push col_top_px + i * tile_width
                        board_left_px.push col_num * tile_width
 
                        # aboves (array of tile numbers above, starting from top)
@@ -243,12 +243,7 @@ init_board = ->
 
 $selection_display = null # initialized by init_html_board
 $score_display = null # initialized by init_html_board
-$definition_word = null # initialized by init_html_board
-$definition_link = null # initialized by init_html_board
-$definition_type = null # initialized by init_html_board
-$definition_language = null # initialized by init_html_board
-$definition_text = null # initialized by init_html_board
-$definition_credit = null # initialized by init_html_board
+$definition_body = null # initialized by init_html_board
 update_selection_display = ->
        word = selected_word()
        $selection_display.html word
@@ -290,12 +285,8 @@ selected_word = ->
        word += board[i] for i in selected
        return word.toLowerCase()
 
-html_slide = (num, dist) ->
-       if dist
-               cur = html_tiles[num].css 'top'
-               cur = Number(cur.substr(0, cur.length - 2))
-               dest = cur + (dist * tile_width)
-               html_tiles[num].animate {top: "#{dest}px"}, slide_ms
+html_slide = (num) ->
+       html_tiles[num].animate {top: "#{tile_top_px[num]}px"}, slide_ms
 
 save_game = ->
        encoded = ''
@@ -319,7 +310,7 @@ blip_selection = ->
                        if cur_top is undefined
                                cur_top = fader
                        if top_tile isnt cur_top
-                               new_px = board_top_px[fader] - tile_width
+                               new_px = -20 - tile_width
                                new_slide = 1
                                top_tile = cur_top
                        html_tiles[fader].remove()
@@ -334,41 +325,43 @@ blip_selection = ->
                        new_tile top_tile, board_left_px[top_tile], new_px
                        slides[top_tile] = new_slide
                        new_px -= tile_width
+                       new_px -= 50
                        new_slide += 1
                for i in [0 .. board.length - 1]
-                       html_slide i, slides[i]
-                       slides[i] = 0
+                       if slides[i]
+                               html_slide i
                save_game()
        update_selection_display()
 
 activate_selection = ->
        word = selected_word()
        if word.length < 3
+               # FIXME make this a hint
                log "Too short: \"#{word}\""
                return
        unless is_word word
+               # FIXME make this automatically part of the selection display
                log "Not on word list: \"#{word}\""
                return
-       score += Math.round(Math.pow(1.7, word.length))
+       word_score = Math.round(Math.pow(1.7, word.length))
+       score += word_score
        $score_display.html score
-       log "blipped: #{word}"
+       # FIXME make some kind of animation showing score gain
+       log "blipped \"#{word}\" for #{word_score} points"
        blip_selection()
        look_up_definition word
+       $('#definition').click()
 
 
-definition_credited = false
 show_definition = (word, type, definition, language) ->
-       if language is 'English'
-               $definition_language.html ''
-       else
-               $definition_language.html " (#{language})"
-       $definition_type.html type
-       $definition_link.attr 'href', "http://en.wiktionary.org/wiki/#{word}"
-       $definition_word.html word.substr(0, 1).toUpperCase() + word.substr(1)
-       $definition_text.html definition
-       unless definition_credited
-               definition_credited = true
-               $definition_credit.html "Definitions &copy; <a href=\"http://en.wiktionary.org/\" target=\"_blank\">wiktionary.org</a> CC-BY-SA"
+       html = "<a href=\"http://en.wiktionary.org/wiki/#{word}\" target=\"_blank\">"
+       html += "#{word.substr(0, 1).toUpperCase() + word.substr(1)}</a>, #{type}"
+       if language isnt 'English'
+               html += " (#{language})"
+       html += ': '
+       html += definition
+       html += '<div id="definition_credit">Definition &copy;<a href="http://en.wiktionary.org/" target="_blank">wiktionary.org</a> CC-BY-SA</div>'
+       $definition_body.html html
 
 
 select_tile = (num) ->
@@ -421,12 +414,7 @@ init_html_board = ->
        $selection_display = $('#selection')
        $score_display = $('#score')
        $score_display.html score
-       $definition_word = $('#definition_word')
-       $definition_type = $('#definition_type')
-       $definition_language = $('#definition_language')
-       $definition_link = $('#definition_link')
-       $definition_text = $('#definition_text')
-       $definition_credit = $('#definition_credit')
+       $definition_body = $('#definition_body')
        $board = $('#board')
        # make html for board
        tile_number = 0
@@ -533,6 +521,7 @@ extract_wiktionary_definiton = (html) ->
 
 
 look_up_definition = (word) ->
+       $definition_body.html "Looking up definition for \"#{word}\"."
        $.ajax({
                url: "http://en.wiktionary.org/w/api.php?action=parse&format=json&page=#{word}"
                jsonpCallback: "lud_#{word}" # always use the same callback for the same word so it's cacheable
@@ -544,9 +533,7 @@ look_up_definition = (word) ->
                                if tdl
                                        show_definition word, tdl[0], tdl[1], tdl[2]
                        else
-                               log "Sorry, couldn't find a definition for \"#{word}\""
-               error: ->
-                       log "wiktionary failed to load: \"#{error_msg}\""
+                               $definition_body.html "Sorry, couldn't find a definition for \"#{word}\"."
        })
 
 board_as_txt = ->
@@ -576,15 +563,39 @@ init_start_over_link = ->
                if confirm "Are you sure you want to start over? There is no undo."
                        start_over()
 
+cur_tab = 'instructions'
+tabtab_height = 20
+tab_height = 150
+init_tab = (t) ->
+       $('#' + t).click ->
+               return if t is cur_tab
+               $('#' + cur_tab).removeClass('selected-tab').addClass('tab').animate({height: tabtab_height}, 1000)
+               $('#' + t).removeClass('tab').addClass('selected-tab').animate({height: tab_height}, 1000)
+               cur_tab = t
+init_tabs = ->
+       for t in ['instructions', 'definition', 'donate', 'restart']
+               init_tab t
+
+init_keybinding = ->
+       $(window).keydown (e) ->
+               switch e.keyCode
+                       when 32, 10, 13
+                               activate_selection()
+                       when 27
+                               unselect_all()
+
 $log = undefined
 init_log = ->
        $log = $('#log')
 log = (msg) ->
-       $log.children().last().remove()
-       $log.prepend $('<div></div>').html msg
+       console.log msg if console.log?
 
 init_game = ->
        init_log()
+       if $(window).height() >= 440
+               $('#centerer').css('margin-top', '25px')
+       init_keybinding()
+       init_tabs()
        init_board()
        init_html_board()
        init_start_over_link()