From: Jason Woofenden Date: Mon, 8 Aug 2011 17:59:34 +0000 (-0400) Subject: basic gameplay working X-Git-Url: https://jasonwoof.com/gitweb/?p=hexbog.git;a=commitdiff_plain;h=c5ea138fb8cfce9977ce486c9fbceedebe8af2c4 basic gameplay working --- diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..a378fb8 --- /dev/null +++ b/.gitignore @@ -0,0 +1,4 @@ +main.js +all_min.js +wordlist_compressed.js +index.html diff --git a/COPYING.txt b/COPYING.txt new file mode 100644 index 0000000..dba13ed --- /dev/null +++ b/COPYING.txt @@ -0,0 +1,661 @@ + GNU AFFERO GENERAL PUBLIC LICENSE + Version 3, 19 November 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU Affero General Public License is a free, copyleft license for +software and other kinds of works, specifically designed to ensure +cooperation with the community in the case of network server software. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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There are many ways you could offer source, and different +solutions will be better for different programs; see section 13 for the +specific requirements. + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU AGPL, see +. diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..3c4d972 --- /dev/null +++ b/Makefile @@ -0,0 +1,19 @@ +all: index.html + +wordlist_compressed.js: compress.coffee wordlist.txt + coffee compress.coffee + +main.js: main.coffee + coffee -bc main.coffee + +all_min.js: wordlist_compressed.js main.js + cat /usr/share/javascript/jquery/jquery.min.js main.js wordlist_compressed.js | uglifyjs -nc -o all_min.js + +index.html: all_min.js main.html + (head -n -2 main.html; echo ''; tail -n 2 main.html) > index.html + +index.html.gz: index.html + gzip --best -c $< > $@ + +clean: + rm -f main.js all_min.js wordlist_compressed.js index.html diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..5937717 --- /dev/null +++ b/README.txt @@ -0,0 +1,74 @@ +HexBog +====== + +HexBog is a word game. + + +How To Play +----------- + +Open index.html file in your browser. See "Installing" section below for +creating this file. + +Click a series of contiguous letter tiles that form a word. + +Click the last letter in your word again and it will disappear, giving you +points. + +To save, copy down the URL, or make a bookmark. (The web address is +automatically to contain the game state each time you make a word.) + + +Installing +---------- + +You'll need a few things to build HexBog: + ++ A copy of jquery ++ The coffeescript compiler (coffee) ++ uglifyjs (unless you edit the Makefile) ++ A few basic shell commands (possibly the GNU variants): make, cat, head, + tail + +On debian (unstable as of this writing) you can get these prerequisites +installed like so: + + apt-get install coffeescript libjs-jquery node-uglify make + +And you'll need a wordlist. This is a file with one word per line, with unix +newlines (just \n). Download or create such a file, and name it wordlist.txt +and place it in this directory. + +Then run: + + make + +That should minify and combine all the files for the game into one new file: +index.html you can copy/move that file anywhere. + +See "How To Play" above. + + +Feedback / Bugs / patches +------------------------- + +Please send feedback, bugs, patches, etc to jason@jasonwoof.com + + +Author +------ + +So far this is all written by Jason Woofenden. + + +Licensing +--------- + +HexBog is freely available under the terms of the GNU AGPL 3+. See COPYING.txt +for details. + +Once built, HexBog (index.html) contains a minified copy of jquery which is +available under the GPL among other licenses. + +When you make a word, HexBog will attempt to download and display a definition +from wiktionary.org. These definitions are CC-BY-SA. diff --git a/compress.coffee b/compress.coffee new file mode 100644 index 0000000..6fc340f --- /dev/null +++ b/compress.coffee @@ -0,0 +1,31 @@ +orig_file = 'wordlist.txt' +compressed_file = 'wordlist_compressed.js' +caps = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" +fs = require 'fs' + +fs.readFile orig_file, 'utf8', (err, data) -> + if err? + console.log "Error reading #{orig_file}: #{err}" + process.exit(1) + else + fs.writeFile compressed_file, (compress data.split '\n'), (err) -> + if err? + console.log "Error writing to #{compressed_file}: #{err}" + process.exit(1) + +compress = (words) -> + out = 'parse_word_list([' + chunk = '' + prev = '' + for next in words + match = prev.length + while match and next.substr(0, match) isnt prev.substr(0, match) + --match + # now match is the number of prefix characters this word has in common with the previous + chunk += caps[prev.length - match] + if chunk.length > 2000 + out += "'" + chunk.substr(1) + "'," + chunk = '.' + chunk += next.substr match + prev = next + return out + "'" + chunk.substr(1) + "']);" diff --git a/favicon.ico b/favicon.ico new file mode 100644 index 0000000..29f6ae9 Binary files /dev/null and b/favicon.ico differ diff --git a/icon.svg b/icon.svg new file mode 100644 index 0000000..153c4c9 --- /dev/null +++ b/icon.svg @@ -0,0 +1,103 @@ + + + + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + diff --git a/main.coffee b/main.coffee new file mode 100644 index 0000000..99d2e43 --- /dev/null +++ b/main.coffee @@ -0,0 +1,591 @@ +# HexBog, a word game +# Copyright (C) 2012 Jason Woofenden + +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. + +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . + +############################################## +############## settings ################ +############################################## + +tile_radius = 26 +tile_width = tile_radius * 2 + +fade_ms = 400 +slide_ms = 2000 + +board_col_heights = [5, 6, 7, 8, 7, 6, 5] + + +############################################################## +############## fix javascript some more ################ +############################################################## + +# so annoying that setTimeout has its arguments in the wrong order +timeout = (ms, callback) -> + setTimeout callback, ms + +# warning: it's shalow (sub-elements are not cloned) +Array::clone = -> + return this.slice(0) + +Array::sum = -> + ret = 0 + ret += i for i in this + return ret + +# ascending. All values must be Numbers +Array::num_sort = -> return this.sort((a, b) -> return a - b) + +Array::last = -> + return this[this.length - 1] + + +############################################################## +############## cookies (auto-save game) ################ +############################################################## + +set_cookie = (name, value, days) -> + date = new Date() + date.setTime date.getTime()+(days*24*60*60*1000) + cookie = "#{name}=#{value}; expires=#{date.toGMTString()}; path=/" + document.cookie = cookie +window.sc = set_cookie + +get_cookie = (name) -> + key = name + '=' + for c in document.cookie.split /; */ + if c.indexOf key is 0 + return c.substr key.length + return null + +delete_cookie = (name) -> + set_cookie name, '', -1 +window.dc = delete_cookie + + +board_cols = board_col_heights.length +board_tiles = board_col_heights.sum() +board_col_top_px = [] +score = 0 +board = new Array(board_tiles) # letters ("Qu" or single letter) +board_neighbors = [] # array of tile numbers "next to" this one +board_top_px = [] # array of pixel coordinates for top of column +board_left_px = [] # array of pixel coordinates for left of column +board_aboves = [] # array of tile numbers above, starting from top +board_below = [] # tile number of next tile below or false + +slides = [] +selected = [] + +letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" +letter_distribution = [ + 9 # A + 2 # B + 2 # C + 4 # D + 14 # E + 2 # F + 3 # G + 2 # H + 7 # I + 1 # J + 1 # K + 4 # L + 2 # M + 6 # N + 8 # O + 2 # P + 1 # Q + 6 # R + 7 # S + 6 # T + 2 # U + 2 # V + 2 # W + 1 # X + 2 # Y + 1 # Z +] + +letter_distribution_total = letter_distribution.sum() + + +new_letter_queue = [] +new_letter = -> + if new_letter_queue.length + l = new_letter_queue.shift() + if l is 'Q' + return 'Qu' + else + return l + r = Math.floor Math.random() * (letter_distribution_total + 1) + for i in [0..25] + r -= letter_distribution[i] + if r <= 0 + if letters[i] is 'Q' + return 'Qu' + return letters[i] + return 'Z' # just in case + + + +# in memory it's layed out like this: +# a c f j m +# b d g k n +# e h l +# i +# for display, columns are slid vertically like so: +# f +# c j +# a g m +# d k +# b h n +# e l +# i +# +# work out which grid spaces are connected +init_board_layout = () -> + col_offset = 0 + middle_col = (board_cols - 1) / 2 + + # how many tiles before the current tile? + for col_num in [0 .. board_cols - 1] + if col_num < middle_col + fw_other = 1 + else + fw_other = -1 + + if col_num > middle_col + bw_other = 1 + else + bw_other = -1 + + is_first_col = col_num is 0 + is_last_col = col_num is board_cols - 1 + + neighbors = [] + push = (offset) -> + neighbors.push col_offset + offset + + col_top_px = Math.abs col_num - middle_col + col_top_px *= tile_radius + board_col_top_px.push col_top_px + + above = [] + for i in [0 .. board_col_heights[col_num] - 1] + is_top_tile = i is 0 + is_bottom_tile = i is board_col_heights[col_num] - 1 + + # link tile number to pixel "top" and "left" of containing column + board_top_px.push col_top_px + board_left_px.push col_num * tile_width + + # aboves (array of tile numbers above, starting from top) + board_aboves.push above.clone() + above.push i + col_offset + + # below (SINGLE tile number of tile below or false) + if is_bottom_tile + board_below.push false + else + board_below.push col_offset + i + 1 + + # neighbors (array of tile numbers "next to" this one) + neighbors = [] + unless is_top_tile # upward link + push i - 1 + unless is_bottom_tile # downward links + push i + 1 + unless is_first_col # leftward links + unless is_bottom_tile and bw_other is -1 + push i - board_col_heights[col_num - 1] + unless is_top_tile and bw_other is -1 + push i - board_col_heights[col_num - 1] + bw_other + unless is_last_col # rightward links + unless is_bottom_tile and fw_other is -1 + push i + board_col_heights[col_num] + unless is_top_tile and fw_other is -1 + push i + board_col_heights[col_num] + fw_other + + board_neighbors.push neighbors.clone() + + col_offset += board_col_heights[col_num] + + +init_board = -> + encoded = window.location.hash + if encoded? and encoded.charAt 0 is '#' + encoded = encoded.substr 1 + unless encoded? and encoded.length > board_tiles + encoded = get_cookie 'hexbog' + if encoded? and encoded.length > board_tiles + new_letter_queue = (encoded.substr 0, board_tiles).split '' + score = parseInt(encoded.substr(board_tiles), 10) + + # how far each tile needs to be slid down + slides = (0 for i in board) + + # work out which grid spaces are connected + # (neighbors, above, down) + init_board_layout() + +$selection_display = null # initialized by init_html_board +$score_display = null # initialized by init_html_board +$definition_word = null # initialized by init_html_board +$definition_link = null # initialized by init_html_board +$definition_type = null # initialized by init_html_board +$definition_language = null # initialized by init_html_board +$definition_text = null # initialized by init_html_board +$definition_credit = null # initialized by init_html_board +update_selection_display = -> + word = selected_word() + $selection_display.html word + + # color the selected tiles according to whether they're a word or not + if word.length + classes = ['selected_word', 'selected'] + if is_word word + c = 0 + else + c = 1 + for num in selected + html_tiles[num].addClass classes[c] + html_tiles[num].removeClass classes[1 - c] + +# unselects the last tile of the selecetion +unselect_tile = -> + _unselect_tile() + update_selection_display() + +_unselect_tile = -> + num = selected.pop() + html_tile = html_tiles[num] + html_tile.removeClass 'selected_word' + html_tile.removeClass 'selected' + +unselect_all = -> + while selected.length + _unselect_tile() + update_selection_display() + +shrink_selection = (leave_count) -> + while selected.length > leave_count + _unselect_tile() + update_selection_display() + +selected_word = -> + word = '' + word += board[i] for i in selected + return word.toLowerCase() + +html_slide = (num, dist) -> + if dist + cur = html_tiles[num].css 'top' + cur = Number(cur.substr(0, cur.length - 2)) + dest = cur + (dist * tile_width) + html_tiles[num].animate {top: "#{dest}px"}, slide_ms + +save_game = -> + encoded = '' + for t in board + encoded += t.substr 0, 1 + encoded += score + set_cookie 'hexbog', encoded, 365 + window.location.hash = encoded + +blip_selection = -> + faders = selected.clone().num_sort() + selected = [] + for num in faders + html_tiles[num].unbind('click').fadeOut fade_ms + timeout fade_ms, -> + top_tile = -1 + new_px = 0 + new_slide = 0 + for fader in faders + cur_top = board_aboves[fader][0] + if cur_top is undefined + cur_top = fader + if top_tile isnt cur_top + new_px = board_top_px[fader] - tile_width + new_slide = 1 + top_tile = cur_top + html_tiles[fader].remove() + dest = fader + aboves = board_aboves[fader].clone().reverse() + for above in aboves + html_tiles[dest] = html_tiles[above] + html_tiles[dest].data 'tile_number', dest + board[dest] = board[above] + slides[dest] = slides[above] + 1 + --dest + new_tile top_tile, board_left_px[top_tile], new_px + slides[top_tile] = new_slide + new_px -= tile_width + new_slide += 1 + for i in [0 .. board.length - 1] + html_slide i, slides[i] + slides[i] = 0 + save_game() + update_selection_display() + +activate_selection = -> + word = selected_word() + if word.length < 3 + log "Too short: \"#{word}\"" + return + unless is_word word + log "Not on word list: \"#{word}\"" + return + score += Math.round(Math.pow(1.7, word.length)) + $score_display.html score + log "blipped: #{word}" + blip_selection() + look_up_definition word + + +definition_credited = false +show_definition = (word, type, definition, language) -> + if language is 'English' + $definition_language.html '' + else + $definition_language.html " (#{language})" + $definition_type.html type + $definition_link.attr 'href', "http://en.wiktionary.org/wiki/#{word}" + $definition_word.html word.substr(0, 1).toUpperCase() + word.substr(1) + $definition_text.html definition + unless definition_credited + definition_credited = true + $definition_credit.html "Definitions © wiktionary.org CC-BY-SA" + + +select_tile = (num) -> + html_tile = html_tiles[num] + # html_tile.css backgroundColor: tile_selected_color + selected.push num + update_selection_display() + return + +new_tile = (num, x, y) -> + letter = new_letter() + + html_tile = $("
#{letter}
") + $board.append(html_tile) + + html_tile.data 'tile_number', num + board[num] = letter + html_tiles[num] = html_tile + + html_tile.click -> + me = $(this) + num = me.data 'tile_number' + if num in selected + nth_of_word = selected.indexOf(num) + first = nth_of_word is 0 + last = nth_of_word is selected.length - 1 + + if first and last + unselect_all() # Clicking only selected letter unselects it + else if first and !last + shrink_selection 1 # Clicking start of word goes back to just that letter + # should this unselect all? + else if last + activate_selection() + else + shrink_selection nth_of_word + 1 + else # (not clicking on selected tile) + if selected.length is 0 + select_tile num + else + unless num in board_neighbors[selected.last()] + unselect_all() + select_tile num + + +$board = null +html_tiles = [] +init_html_board = -> + $('#loading').remove() + $selection_display = $('#selection') + $score_display = $('#score') + $score_display.html score + $definition_word = $('#definition_word') + $definition_type = $('#definition_type') + $definition_language = $('#definition_language') + $definition_link = $('#definition_link') + $definition_text = $('#definition_text') + $definition_credit = $('#definition_credit') + $board = $('#board') + # make html for board + tile_number = 0 + for col_num in [0 .. board_cols - 1] + for num in [0 .. board_col_heights[col_num] - 1] + x = col_num * tile_width + y = board_col_top_px[col_num] + num * tile_width + new_tile tile_number, x, y + tile_number++ + +word_bins = []; word_bins.push(',') for [0...997] +hash_word = (word) -> + h = 0 + for i in [0...word.length] + h ^= word.charCodeAt(i) << ((i*3) % 21) + return h % 997 +is_word = (str) -> + word_bins[hash_word str].indexOf(",#{str},") > -1 + +# this is called automatically by the compressed wordlist +parse_word_list = (compressed) -> + prefix = '' + cap_a = "A".charCodeAt 0 + i = 0 + next_chunk = -> + chunk = compressed[i] + for word in chunk.match(/[a-z]*[A-Z]/g) + # the capital letter (at the end of the match) says how many characters + # from the end of the previous word should be removed to create the prefix + # for the next word. "A" for 0, "B" for 1, "C" for 2, etc + bs = word[word.length - 1].charCodeAt(0) - cap_a + word = prefix + word[0 ... word.length - 1] + word_bins[hash_word word] += word + ',' + prefix = word[0 ... word.length - bs] + if ++i is compressed.length + return + else + timeout 1, next_chunk + timeout 1, next_chunk + +extract_wiktionary_definiton = (html) -> + found = false + finds = {} + language = false + part = false + + # clean HTML + ################## + # when we instantiate the html so we can use dom traversal, the browser + # will start loading images and such. This section attempts to mangle the + # html so no resources are loaded when the html is parsed. + + # attributes + # src: ,