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Fixing the selection handling to allow one char selection.
authorChristoph Lohmann <20h@r-36.net>
Thu, 25 Apr 2013 04:28:11 +0000 (06:28 +0200)
committerChristoph Lohmann <20h@r-36.net>
Thu, 25 Apr 2013 04:28:11 +0000 (06:28 +0200)
Thanks Alexander Sedov <alex0player@gmail.com> for suggesting the fix!

st.c

diff --git a/st.c b/st.c
index c0a4780..8d27c94 100644 (file)
--- a/st.c
+++ b/st.c
@@ -785,11 +785,8 @@ bpress(XEvent *e) {
                sel.ey = sel.by = y2row(e->xbutton.y);
 
                /*
-                * Snap handling.
-                * If user clicks are fasst enough (e.g. below timeouts),
-                * we ignore if his hand slipped left or down and accidentally
-                * selected more; we are just snapping to whatever we're
-                * snapping.
+                * If the user clicks below predefined timeouts specific
+                * snapping behaviour is exposed.
                 */
                if(TIMEDIFF(now, sel.tclick2) <= tripleclicktimeout) {
                        sel.snap = SNAP_LINE;
@@ -809,7 +806,8 @@ bpress(XEvent *e) {
                 * Draw selection, unless it's regular and we don't want to
                 * make clicks visible
                 */
-               if (sel.snap != 0) {
+               if(sel.snap != 0) {
+                       sel.mode++;
                        tsetdirt(sel.b.y, sel.e.y);
                        draw();
                }
@@ -987,14 +985,14 @@ brelease(XEvent *e) {
        if(e->xbutton.button == Button2) {
                selpaste(NULL);
        } else if(e->xbutton.button == Button1) {
-               sel.mode = 0;
-               getbuttoninfo(e);
-               term.dirty[sel.ey] = 1;
-               if(sel.bx == sel.ex && sel.by == sel.ey) {
+               if(sel.mode < 2) {
                        sel.bx = -1;
                } else {
+                       getbuttoninfo(e);
                        selcopy();
                }
+               sel.mode = 0;
+               term.dirty[sel.ey] = 1;
        }
 }
 
@@ -1010,6 +1008,7 @@ bmotion(XEvent *e) {
        if(!sel.mode)
                return;
 
+       sel.mode++;
        oldey = sel.ey;
        oldex = sel.ex;
        oldsby = sel.b.y;