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Fix rectangular selection.
authorColona <colona@ycc.fr>
Wed, 4 Jun 2014 04:47:55 +0000 (21:47 -0700)
committerRoberto E. Vargas Caballero <k0ga@shike2.com>
Wed, 4 Jun 2014 19:10:25 +0000 (21:10 +0200)
selsort computes the wrong normalized coordinates when rectangular
selection is enabled, causing rectangular selection to only work
when going toward either the top left corner, or the bottom right
one.

Signed-off-by: Roberto E. Vargas Caballero <k0ga@shike2.com>

st.c

diff --git a/st.c b/st.c
index 2e55963..8b65450 100644 (file)
--- a/st.c
+++ b/st.c
@@ -670,7 +670,7 @@ static void
 selnormalize(void) {
        int i;
 
-       if(sel.ob.y == sel.oe.y) {
+       if(sel.ob.y == sel.oe.y || sel.type == SEL_RECTANGULAR) {
                sel.nb.x = MIN(sel.ob.x, sel.oe.x);
                sel.ne.x = MAX(sel.ob.x, sel.oe.x);
        } else {