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removed new ship fade, blast leaves rocks collidable, some refactoring.
[vor.git]
/
config.h
diff --git
a/config.h
b/config.h
index
641234a
..
23d697e
100644
(file)
--- a/
config.h
+++ b/
config.h
@@
-7,6
+7,9
@@
#define XSIZE 640
#define YSIZE 480
#define XSIZE 640
#define YSIZE 480
+#define XSCROLLTO (XSIZE/3)
+#define YSCROLLTO (YSIZE/2)
+
#define SCREENDXMIN 7.5
// image file containing font for score stuff.
#define SCREENDXMIN 7.5
// image file containing font for score stuff.
@@
-20,8
+23,8
@@
#define NROCKS 50
// initial/final counts for rocks-on-screen
#define NROCKS 50
// initial/final counts for rocks-on-screen
-#define I_ROCKS 25
-#define F_ROCKS 45
+#define I_ROCKS 20
+#define F_ROCKS 35
// number of rock structs to allocate
#define MAXROCKS 120
// number of rock structs to allocate
#define MAXROCKS 120
@@
-33,6
+36,10
@@
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300
+
+// time (in 1/60ths of a seccond) between when you blow up, and when your next
+// ship appears. Make it at least 20.0 so the explosion has time to push the
+// rocks away.
#define DEAD_PAUSE_LENGTH 40.0
#define MAX_PATH_LEN 1024
#define DEAD_PAUSE_LENGTH 40.0
#define MAX_PATH_LEN 1024