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added constant MAX_DUST_DEPTHS.
[vor.git]
/
config.h
diff --git
a/config.h
b/config.h
index
8e50c7a
..
62b9fda
100644
(file)
--- a/
config.h
+++ b/
config.h
@@
-6,12
+6,17
@@
#define VERSION "0.1"
#define DATA_PREFIX "/usr/share/vor"
#define VERSION "0.1"
#define DATA_PREFIX "/usr/share/vor"
+// Speed of the game. New players may like to try 3/4 or 2/3 speed.
+#define GAMESPEED 1.00
+// #define GAMESPEED (3.0/4.0)
+// #define GAMESPEED (2.0/3.0)
+
// screen size
#define XSIZE 640
#define YSIZE 480
// number of rock image files.
// screen size
#define XSIZE 640
#define YSIZE 480
// number of rock image files.
-#define NROCKS 6
+#define NROCKS 50
// image file containing font for score stuff.
#define BIG_FONT_FILE "fonts/score.png"
// image file containing font for score stuff.
#define BIG_FONT_FILE "fonts/score.png"
@@
-22,6
+27,7
@@
#define MAXENGINEDOTS 5000
#define MAXBANGDOTS 50000
#define MAXSPACEDOTS 2000
#define MAXENGINEDOTS 5000
#define MAXBANGDOTS 50000
#define MAXSPACEDOTS 2000
+#define MAXDUSTDEPTH 2
#define W 100
#define M 255
#define BLAST_RADIUS 300 // radius^2 (pixels) which will be cleared of rocks when you die
#define W 100
#define M 255
#define BLAST_RADIUS 300 // radius^2 (pixels) which will be cleared of rocks when you die
@@
-41,4
+47,7
@@
#define NULL 0
#endif
#define NULL 0
#endif
+#define CONDERROR(a) if((a)) {initerror = strdup(SDL_GetError());return 1;}
+#define NULLERROR(a) CONDERROR((a) == NULL)
+
#endif // VOR_CONFIG_H
#endif // VOR_CONFIG_H