#define NROCKS 50
// initial/final counts for rocks-on-screen
-#define I_ROCKS 25
-#define F_ROCKS 45
+#define I_ROCKS 20
+#define F_ROCKS 40
// number of rock structs to allocate
#define MAXROCKS 120
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300
+
+// time (in 1/60ths of a seccond) between when you blow up, and when your next
+// ship appears. Make it at least 20.0 so the explosion has time to push the
+// rocks away.
#define DEAD_PAUSE_LENGTH 40.0
#define MAX_PATH_LEN 1024