#define NROCKS 50
// initial/final counts for rocks-on-screen
-#define I_ROCKS 25
-#define F_ROCKS 45
+#define I_ROCKS 20
+#define F_ROCKS 35
// number of rock structs to allocate
#define MAXROCKS 120
#define W 100
#define M 255
+// determines how hard they push the rocks. Set to 0 to disable pushing rocks
+#define ENGINE_DOT_WEIGHT 0.1
+
// radius^2 (pixels) which will be cleared of rocks when you die
#define BLAST_RADIUS 300