--- /dev/null
+#include <SDL.h>
+#include <math.h>
+
+#include "config.h"
+#include "globals.h"
+#include "dust.h"
+#include "mt.h"
+
+struct dust_mote {
+ float x,y,z;
+ Uint16 color;
+};
+
+struct dust_mote motes[N_DUST_MOTES];
+
+void
+init_dust(void)
+{
+ int i, b;
+ for(i=0; i<N_DUST_MOTES; i++) {
+ motes[i].x = frnd()*(XSIZE-5);
+ motes[i].y = frnd()*(YSIZE-5);
+ motes[i].z = MAX_DUST_DEPTH*sqrt(frnd());
+ b = (MAX_DUST_DEPTH - motes[i].z) * 255.0 / MAX_DUST_DEPTH;
+ motes[i].color = SDL_MapRGB(surf_screen->format, b, b, b);
+ }
+}
+
+void
+move_dust(void)
+{
+ int i;
+ for(i=0; i<N_DUST_MOTES; i++) {
+ motes[i].x -= xscroll / (1.3 + motes[i].z);
+ motes[i].y -= yscroll / (1.3 + motes[i].z);
+ if(motes[i].y >= XSIZE) motes[i].x -= XSIZE;
+ else if(motes[i].x < 0) motes[i].x += XSIZE;
+ if(motes[i].y > YSIZE) motes[i].y -= YSIZE;
+ else if(motes[i].y < 0) motes[i].y += YSIZE;
+ }
+}
+
+void
+draw_dust(SDL_Surface *s)
+{
+ int i;
+ uint16_t *pixels = s->pixels;
+ for(i=0; i<N_DUST_MOTES; i++) {
+ pixels[s->pitch/2*(int)motes[i].y + (int)motes[i].x] = motes[i].color;
+ }
+}