char *msgs[2][3] = {
{
"Press SPACE for normal game",
- "Press 'e' for easy game",
+ "Press '1' for easy game",
"http://jasonwoof.org/vor"
},
{
"Press SPACE for easy game",
- "Press 'n' for normal game",
+ "Press '2' for normal game",
"http://jasonwoof.org/vor"
}
};
void
load_ship(void)
{
- load_sprite(SPRITE(&ship), "sprites/ship.png");
+ load_sprite(SPRITE(&ship), "ship.png");
}
int
}
// Load the banners
- NULLERROR(surf_b_variations = load_image("banners/variations.png"));
- NULLERROR(surf_b_on = load_image("banners/on.png"));
- NULLERROR(surf_b_rockdodger = load_image("banners/rockdodger.png"));
+ NULLERROR(surf_b_variations = load_image("variations.png"));
+ NULLERROR(surf_b_on = load_image("on.png"));
+ NULLERROR(surf_b_rockdodger = load_image("rockdodger.png"));
- NULLERROR(surf_b_game = load_image("banners/game.png"));
- NULLERROR(surf_b_over = load_image("banners/over.png"));
+ NULLERROR(surf_b_game = load_image("game.png"));
+ NULLERROR(surf_b_over = load_image("over.png"));
// Load the life indicator (small ship) graphic.
- NULLERROR(surf_life = load_image("indicators/life.png"));
+ NULLERROR(surf_life = load_image("life.png"));
// Load the font image
- s = add_data_path(BIG_FONT_FILE);
+ s = add_data_path("font.png");
if(s) {
NULLERROR(surf_font_big = IMG_Load(s));
free(s);
}
// new game
- if((keystate[SDLK_SPACE] || keystate[SDLK_e] || keystate[SDLK_n])
+ if((keystate[SDLK_SPACE] || keystate[SDLK_1] || keystate[SDLK_2])
&& (state == HIGH_SCORE_DISPLAY
|| state == TITLE_PAGE
|| state == GAME_OVER)) {
if(state == GAME_OVER && new_high_score(score))
init_score_entry();
else {
- if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_n]) {
+ if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_2]) {
g_easy = 0;
initial_rocks = NORMAL_I_ROCKS;
final_rocks = NORMAL_F_ROCKS;
if(opt_gamespeed == EASY_GAMESPEED)
opt_gamespeed = NORMAL_GAMESPEED;
- } else if(keystate[SDLK_e]) {
+ } else if(keystate[SDLK_1]) {
g_easy = 1;
initial_rocks = EASY_I_ROCKS;
final_rocks = EASY_F_ROCKS;