SDL_PumpEvents();
keystate = SDL_GetKeyState(NULL);
- if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) {
- return 0;
- }
-
if(keystate[SDLK_SPACE] && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE)) {
reset_rocks();
state_timeout = -1;
}
}
+
+ if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE])) {
+ return 0;
+ }
+
}
}