#include "shape.h"
#include "sound.h"
+#include <argp.h>
#include <math.h>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
-#include <unistd.h>
#include "SFont.h"
*surf_life, // Indicator of number of ships remaining
*surf_rock[NROCKS], // THE ROCKS
*surf_font_big; // The big font
+
SFont_Font *g_font;
char topline[1024];
char *initerror = "";
+// Command-line argument parsing
+int opt_fullscreen;
+int opt_sound;
+int opt_music;
+float opt_gamespeed;
+int opt_tail_engine;
+int opt_friction;
+
+const char *argp_program_version = "Variations on Rockdodger " VERSION;
+const char *argp_program_bug_address = "<josh@qualdan.com>";
+static char doc[] = "VoR: Dodge the rocks until you die.";
+static struct argp_option opts[] = {
+ {0, 0, 0, 0, "Basic Options:", 0},
+ {"full-screen", 'f', 0, 0, "", 0},
+ {"music", 'm', 0, 0, "Enable music", 0},
+ {"silent", 's', 0, 0, "Turn off explosion sounds", 0},
+ {0, 0, 0, 0, "Gameplay Options:", 1},
+ {"game-speed", 'g', "N%", 0, "Game speed [50-100%]", 1},
+ {"engine", 'e', 0, 0, "Display large tail plume", 1},
+ {"old-physics", 'p', 0, 0, "Original physics (i.e. friction).", 1},
+ {0}
+};
+error_t parse_opt(int, char*, struct argp_state *);
+static struct argp argp = { opts, &parse_opt, 0, doc };
+
+
struct shape shipshape;
-float shipx = 320.0, shipy = 240.0; // X position, 0..XSIZE
-float shipdx,shipdy; // Change in X position per tick.
+float shipx = XSIZE/2, shipy = YSIZE/2; // X position, 0..XSIZE
+float shipdx = 7.5, shipdy = 0.0; // Change in X position per tick.
float screendx = 7.5, screendy = 0.0;
float xscroll, yscroll;
float gamerate; // this controls the speed of everything that moves.
-int nships,score,initticks,ticks_since_last, last_ticks;
+float bangx, bangy, bangdx, bangdy;
+
+int nships,score,ticks_since_last,last_ticks;
int gameover;
int maneuver = 0;
-int sound_flag, music_flag;
-int tail_plume; // display big engine at the back?
-int friction; // should there be friction?
+
float fadetimer = 0, faderate;
int pausedown = 0, paused = 0;
#define NSEQUENCE 2
char *sequence[] = {
"Press SPACE to start",
- "http://qualdan.com/vor/"
+ "http://herkamire.com/jason/vor"
};
int bangdotlife, nbangdots;
// ************************************* FUNCS
+void
+init_opts(void)
+{
+ opt_fullscreen = 0;
+ opt_sound = 1;
+ opt_music = 0;
+ opt_gamespeed = 1.00; // Run game at full speed.
+ // These switch back to the old gameplay and are off by default.
+ opt_tail_engine = 0;
+ opt_friction = 0;
+}
+
+error_t
+parse_opt(int key, char *arg, struct argp_state *state)
+{
+ int i;
+
+ switch(key) {
+ case 'f': opt_fullscreen = 1; break;
+ case 'm': opt_music = 1; break;
+ case 's': opt_sound = 0; opt_music = 0; break;
+ case 'g': sscanf(arg, "%d%%", &i);
+ if(i < 50) i = 50; else if(i > 100) i = 100;
+ opt_gamespeed = (float)i / 100;
+ break;
+ case 'e': opt_tail_engine = 1; break;
+ case 'p': opt_friction = 1; break;
+ default: break;
+ }
+ return 0;
+}
+
float
rnd() {
return (float)random()/(float)RAND_MAX;
rawpixel = (Uint16 *) s->pixels;
first_i = -1;
+ last_i = 0;
for(i = bd1; (bd1 <= bd2)?(i<bd2):(i >= bd1 && i < bd2); last_i = ++i) {
sdot[i].y = 0;
}
rawpixel[(int)(s->pitch/2*(int)sdot[i].y) + (int)(sdot[i].x)] = sdot[i].color;
- sdot[i].x -= xscroll / (1 + sdot[i].z);
- sdot[i].y -= yscroll / (1 + sdot[i].z);
+ sdot[i].x -= xscroll / (1.3 + sdot[i].z);
+ sdot[i].y -= yscroll / (1.3 + sdot[i].z);
if(sdot[i].y >= XSIZE) sdot[i].x -= XSIZE;
else if(sdot[i].x < 0) sdot[i].x = XSIZE-1;
if(sdot[i].y > YSIZE) sdot[i].y -= YSIZE;
int i;
double theta,r,dx,dy;
- if(!tail_plume) return;
+ if(!opt_tail_engine) return;
if(state == GAMEPLAY) {
for(i = 0; i<newdots*gamerate; i++) {
}
int
-init(int fullscreen) {
+init(void) {
int i;
SDL_Surface *temp;
if(!find_files()) exit(1);
read_high_score_table();
- if(sound_flag) {
+ if(opt_sound) {
// Initialize SDL with audio and video
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) {
- sound_flag = 0;
+ opt_sound = 0;
printf ("Can't open sound, starting without it\n");
atexit(SDL_Quit);
} else {
atexit(SDL_Quit);
atexit(SDL_CloseAudio);
- sound_flag = init_sound();
+ opt_sound = init_sound();
}
} else {
// Initialize with video only
// Attempt to get the required video size
flag = SDL_DOUBLEBUF | SDL_HWSURFACE;
- if(fullscreen) flag |= SDL_FULLSCREEN;
+ if(opt_fullscreen) flag |= SDL_FULLSCREEN;
surf_screen = SDL_SetVideoMode(XSIZE,YSIZE,16,flag);
// Set the title bar text
int
draw() {
int i;
- SDL_Rect src,dest;
+ SDL_Rect dest;
int bang, x;
char *text;
float fadegame,fadeover;
bang = 0;
- src.x = 0;
- src.y = 0;
- dest.x = 0;
- dest.y = 0;
-
// Draw a fully black background
SDL_FillRect(surf_screen,NULL,0);
// Draw ship
if(!gameover && state == GAMEPLAY ) {
- src.w = surf_ship->w;
- src.h = surf_ship->h;
- dest.w = src.w;
- dest.h = src.h;
- dest.x = (int)shipx;
- dest.y = (int)shipy;
- SDL_BlitSurface(surf_ship,&src,surf_screen,&dest);
+ dest.x = shipx;
+ dest.y = shipy;
+ SDL_BlitSurface(surf_ship,NULL,surf_screen,&dest);
}
draw_rocks();
// Draw the life indicators.
if(state == GAMEPLAY || state == DEAD_PAUSE || state == GAME_OVER)
for(i = 0; i<nships-1; i++) {
- src.w = surf_life->w;
- src.h = surf_life->h;
- dest.w = src.w;
- dest.h = src.h;
- dest.x = (i + 1)*(src.w + 10);
+ dest.x = (i + 1)*(surf_life->w + 10);
dest.y = 20;
- SDL_BlitSurface(surf_life, &src, surf_screen, &dest);
+ SDL_BlitSurface(surf_life, NULL, surf_screen, &dest);
}
// Draw the score
fadeover = 1.0;
}
- src.w = surf_b_game->w;
- src.h = surf_b_game->h;
- dest.w = src.w;
- dest.h = src.h;
- dest.x = (XSIZE-src.w)/2;
- dest.y = (YSIZE-src.h)/2-40;
+ dest.x = (XSIZE-surf_b_game->w)/2;
+ dest.y = (YSIZE-surf_b_game->h)/2-40;
SDL_SetAlpha(surf_b_game, SDL_SRCALPHA, (int)(fadegame*(200 + 55*cos(fadetimer += gamerate/1.0))));
- SDL_BlitSurface(surf_b_game,&src,surf_screen,&dest);
-
- src.w = surf_b_over->w;
- src.h = surf_b_over->h;
- dest.w = src.w;
- dest.h = src.h;
- dest.x = (XSIZE-src.w)/2;
- dest.y = (YSIZE-src.h)/2 + 40;
+ SDL_BlitSurface(surf_b_game,NULL,surf_screen,&dest);
+
+ dest.x = (XSIZE-surf_b_over->w)/2;
+ dest.y = (YSIZE-surf_b_over->h)/2 + 40;
SDL_SetAlpha(surf_b_over, SDL_SRCALPHA, (int)(fadeover*(200 + 55*sin(fadetimer))));
- SDL_BlitSurface(surf_b_over,&src,surf_screen,&dest);
+ SDL_BlitSurface(surf_b_over,NULL,surf_screen,&dest);
break;
case TITLE_PAGE:
- src.w = surf_b_variations->w;
- src.h = surf_b_variations->h;
- dest.w = src.w;
- dest.h = src.h;
- dest.x = (XSIZE-src.w)/2 + cos(fadetimer/6.5)*10;
- dest.y = (YSIZE/2-src.h)/2 + sin(fadetimer/5.0)*10;
+ dest.x = (XSIZE-surf_b_variations->w)/2 + cos(fadetimer/6.5)*10;
+ dest.y = (YSIZE/2-surf_b_variations->h)/2 + sin(fadetimer/5.0)*10;
SDL_SetAlpha(surf_b_variations, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer += gamerate/2.0)));
- SDL_BlitSurface(surf_b_variations,&src,surf_screen,&dest);
-
- src.w = surf_b_on->w;
- src.h = surf_b_on->h;
- dest.w = src.w;
- dest.h = src.h;
- dest.x = (XSIZE-src.w)/2 + cos((fadetimer + 1.0)/6.5)*10;
- dest.y = (YSIZE/2-src.h)/2 + surf_b_variations->h + 20 + sin((fadetimer + 1.0)/5.0)*10;
+ SDL_BlitSurface(surf_b_variations,NULL,surf_screen,&dest);
+
+ dest.x = (XSIZE-surf_b_on->w)/2 + cos((fadetimer + 1.0)/6.5)*10;
+ dest.y = (YSIZE/2-surf_b_on->h)/2 + surf_b_variations->h + 20 + sin((fadetimer + 1.0)/5.0)*10;
SDL_SetAlpha(surf_b_on, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-1.0)));
- SDL_BlitSurface(surf_b_on,&src,surf_screen,&dest);
-
- src.w = surf_b_rockdodger->w;
- src.h = surf_b_rockdodger->h;
- dest.w = src.w;
- dest.h = src.h;
- dest.x = (XSIZE-src.w)/2 + cos((fadetimer + 2.0)/6.5)*10;
- dest.y = (YSIZE/2-src.h)/2 + surf_b_variations->h + surf_b_on->h + 40 + sin((fadetimer + 2.0)/5)*10;
+ SDL_BlitSurface(surf_b_on,NULL,surf_screen,&dest);
+
+ dest.x = (XSIZE-surf_b_rockdodger->w)/2 + cos((fadetimer + 2.0)/6.5)*10;
+ dest.y = (YSIZE/2-surf_b_rockdodger->h)/2 + surf_b_variations->h + surf_b_on->h + 40 + sin((fadetimer + 2.0)/5)*10;
SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0)));
- SDL_BlitSurface(surf_b_rockdodger,&src,surf_screen,&dest);
+ SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest);
text = "Version " VERSION;
x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10;
gamerate = 0;
}
else {
- gamerate = GAMESPEED*ticks_since_last/50.0;
+ gamerate = opt_gamespeed*ticks_since_last/50.0;
if(state == GAMEPLAY) {
score += ticks_since_last;
}
// Create a new ship and start all over again
state = GAMEPLAY;
play_tune(1);
- shipx -= 50;
break;
case GAME_OVER:
state = HIGH_SCORE_ENTRY;
blast_radius = BLAST_RADIUS * (DEAD_PAUSE_LENGTH - state_timeout) / 20.0;
fixonly = 0;
}
- blast_rocks(shipx, shipy, blast_radius, fixonly);
+ blast_rocks(bangx, bangy, blast_radius, fixonly);
- if(shipx < 60) shipx = 60;
+ if(bangx < 60) bangx = 60;
}
}
new_rocks();
// FRICTION?
- if(friction) {
+ if(opt_friction) {
shipdx *= pow((double)0.9,(double)gamerate);
shipdy *= pow((double)0.9,(double)gamerate);
}
+ // INERTIA
+ shipx += shipdx*gamerate;
+ shipy += shipdy*gamerate;
+
// SCROLLING
tmp = shipy - (YSIZE / 2);
tmp += shipdy * 25;
tmp /= -25;
tmp = ((screendy * (gamerate - 12)) + (tmp * gamerate)) / 12;
screendy = -tmp;
- if(state == GAMEPLAY) {
- tmp = shipx - (XSIZE / 2);
- tmp += shipdx * 25;
- tmp /= -25;
- tmp = ((screendx * (gamerate - 12)) + (tmp * gamerate)) / 12;
- screendx = -tmp;
- } else screendx = 7.5;
+ tmp = shipx - (XSIZE / 3);
+ tmp += shipdx * 25;
+ tmp /= -25;
+ tmp = ((screendx * (gamerate - 12)) + (tmp * gamerate)) / 12;
+ screendx = -tmp;
+ if(screendx < 7.5) screendx=7.5;
xscroll = screendx * gamerate;
yscroll = screendy * gamerate;
+ shipx -= xscroll;
+ shipy -= yscroll;
+
+ // move bang center
+ bangx += bangdx*gamerate - xscroll;
+ bangy += bangdy*gamerate - yscroll;
- // INERTIA
- shipx += shipdx*gamerate - xscroll;
- shipy += shipdy*gamerate - yscroll;
-
move_rocks();
// BOUNCE X
if(shipx<0 || shipx>XSIZE-surf_ship->w) {
// BOUNCE from left and right wall
- shipx -= shipdx*gamerate;
- shipdx *= -99;
+ shipx -= (shipdx-screendx)*gamerate;
+ shipdx = 2*screendx-shipdx;
}
// BOUNCE Y
if(shipy<0 || shipy>YSIZE-surf_ship->h) {
// BOUNCE from top and bottom wall
- printf("bouncing top/bottom.\n");
- shipy -= shipdy;
- shipdy *= -0.99;
+ shipy -= (shipdy-screendy)*gamerate;
+ shipdy = 2*screendy-shipdy;
}
if(draw() && state == GAMEPLAY) {
- // Play the explosion sound
- play_sound(0);
+ // Died
+ play_sound(0); // Play the explosion sound
+ bangx = shipx; bangy = shipy; bangdx = shipdx; bangdy = shipdy;
make_bang_dots(shipx,shipy,shipdx,shipdy,surf_ship,30);
- shipdx = 0;
- shipdy = 0;
+ shipdx *= 0.5; shipdy *= 0.5;
if(--nships <= 0) {
- gameover = 1;
state = GAME_OVER;
+ gameover = 1;
+ shipdx = 8; shipdy = 0;
state_timeout = 200.0;
fadetimer = 0.0;
faderate = gamerate;
SDL_PumpEvents();
keystate = SDL_GetKeyState(NULL);
+ // new game
if(keystate[SDLK_SPACE] && (state == HIGH_SCORE_DISPLAY || state == TITLE_PAGE)) {
reset_rocks();
play_tune(1);
gameover = 0;
- shipx = XSIZE/2;
- shipy = YSIZE/2;
- shipdx = 0;
- shipdy = 0;
+ shipx = XSIZE/2.2; shipy = YSIZE/2;
+ shipdx = screendx; shipdy = screendy;
}
maneuver = 0;
int
main(int argc, char **argv) {
- int x, fullscreen;
-
- fullscreen = 0;
- tail_plume = 0;
- friction = 0;
- sound_flag = 1;
- music_flag = 0;
-
- while ((x = getopt(argc,argv,"efhmps")) >= 0) {
- switch(x) {
- case 'e': // engine
- tail_plume = 1;
- break;
- case 'f': // fullscreen
- fullscreen = 1;
- break;
- case 'h': // help
- printf("Variations on RockDodger\n"
- " -e big tail [E]ngine\n"
- " -f [F]ull screen\n"
- " -h this [H]elp message\n"
- " -m enable [M]usic\n"
- " -p original [P]hysics (friction)\n"
- " -s [S]ilent (no sound)\n");
- exit(0);
- break;
- case 'm': // music
- music_flag = 1;
- case 'p': // physics
- friction = 1;
- break;
- case 's': // silent
- sound_flag = 0;
- music_flag = 0;
- break;
- }
- }
+ init_opts();
+
+ argp_parse(&argp, argc, argv, 0, 0, 0);
- if(init(fullscreen)) {
+ if(init()) {
printf ("ta: '%s'\n",initerror);
return 1;
}
reset_rocks();
- initticks = SDL_GetTicks();
gameloop();
return 0;