- NULLERROR(temp = IMG_Load(add_path("banners/on.png")));
- NULLERROR(surf_b_on = SDL_DisplayFormat(temp));
-
- NULLERROR(temp = IMG_Load(add_path("banners/rockdodger.png")));
- NULLERROR(surf_b_rockdodger = SDL_DisplayFormat(temp));
-
- NULLERROR(temp = IMG_Load(add_path("banners/game.png")));
- NULLERROR(surf_b_game = SDL_DisplayFormat(temp));
-
- NULLERROR(temp = IMG_Load(add_path("banners/over.png")));
- NULLERROR(surf_b_over = SDL_DisplayFormat(temp));
-
- surf_font_big = IMG_Load(add_path(BIG_FONT_FILE));
- g_font = SFont_InitFont(surf_font_big);
-
- // Load the spaceship graphic.
- NULLERROR(temp = IMG_Load(add_path("sprites/ship.png")));
- NULLERROR(surf_ship = SDL_DisplayFormat(temp));
- get_shape(surf_ship, &shipshape);
+ NULLERROR(surf_b_game = load_image("b_game.png"));
+ NULLERROR(surf_b_over = load_image("b_over.png"));