- // Play the explosion sound
- play_sound(0);
- makebangdots(shipx,shipy,shipdx,shipdy,surf_ship,30);
- shipdx = 0;
- shipdy = 0;
+ // Died
+ play_sound(0); // Play the explosion sound
+ bangx = shipx; bangy = shipy; bangdx = shipdx; bangdy = shipdy;
+ make_bang_dots(shipx,shipy,shipdx,shipdy,surf_ship,30);
+ shipdx *= 0.5; shipdy *= 0.5;