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easy mode; messages at game over.
[vor.git] / main.c
diff --git a/main.c b/main.c
index b8b03c3..94c8e9a 100644 (file)
--- a/main.c
+++ b/main.c
@@ -99,9 +99,10 @@ enum states {
 enum states state = TITLE_PAGE;
 float state_timeout = 600.0;
 
-#define NSEQUENCE 2
+#define NSEQUENCE 3
 char *sequence[] = {
-       "Press SPACE to start",
+       "Press SPACE for normal game",
+       "Or 'e' for easy game",
        "http://jasonwoof.org/vor"
 };
 
@@ -423,8 +424,10 @@ show_lives(void)
 void
 draw_game_over(void)
 {
-       float a_game = 0, a_over = 0;
+       int x;
+       char *text0, *text1;
        SDL_Rect dest;
+       float a_game = 0, a_over = 0;
 
        // fade in "GAME", then "OVER".
        a_game = min(1.0, faderate*fadetimer/3.0);
@@ -441,6 +444,23 @@ draw_game_over(void)
        dest.y = (YSIZE-surf_b_over->h)/2 + 40;
        SDL_SetAlpha(surf_b_over, SDL_SRCALPHA, (int)(a_over*(200 + 55*sin(fadetimer))));
        SDL_BlitSurface(surf_b_over,NULL,surf_screen,&dest);
+
+       if(new_high_score(score)) {
+               text0 = "New High Score!";
+               text1 = "Press SPACE to continue";
+       } else if(opt_gamespeed == EASY_GAMESPEED) {
+               text0 = "Press SPACE to start a new game";
+               text1 = "Press 'e' to start an easy game";
+       } else {
+               text0 = "Press SPACE to start an easy game";
+               text1 = "Press 'n' to start a normal game";
+       }
+
+       x = (XSIZE-SFont_TextWidth(g_font,text0))/2 + cos(fadetimer/4.5)*10;
+       SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text0);
+
+       x = (XSIZE-SFont_TextWidth(g_font,text1))/2 + sin(fadetimer/4.5)*10;
+       SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/2)*5,text1);
 }
 
 void
@@ -467,13 +487,13 @@ draw_title_page(void)
        SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0)));
        SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest);
 
-       text = "Version " VERSION;
-       x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10;
-       SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/2)*5,text);
-
        text = sequence[(int)(fadetimer/40)%NSEQUENCE];
        x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10;
        SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text);
+
+       text = "Version " VERSION;
+       x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10;
+       SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/2)*5,text);
 }
 
 void
@@ -671,13 +691,23 @@ gameloop() {
                        }
 
                        // new game
-                       if(keystate[SDLK_SPACE]
+                       if((keystate[SDLK_SPACE] || keystate[SDLK_e] || keystate[SDLK_n])
                           && (state == HIGH_SCORE_DISPLAY
                               || state == TITLE_PAGE
                               || state == GAME_OVER)) {
                                if(state == GAME_OVER && new_high_score(score))
                                        init_score_entry();
                                else {
+                                       if(keystate[SDLK_n] || (keystate[SDLK_SPACE] && !initial_rocks)) {
+                                               initial_rocks = NORMAL_I_ROCKS;
+                                               final_rocks = NORMAL_F_ROCKS;
+                                               if(opt_gamespeed == EASY_GAMESPEED)
+                                                       opt_gamespeed = NORMAL_GAMESPEED;
+                                       } else if(keystate[SDLK_e]) {
+                                               initial_rocks = EASY_I_ROCKS;
+                                               final_rocks = EASY_F_ROCKS;
+                                               opt_gamespeed = EASY_GAMESPEED;
+                                       }
                                        reset_sprites();
                                        reset_rocks();
                                        screendx = SCREENDXMIN; screendy = 0;