if(rock[i].active) {
rock[i].x += rock[i].xvel*movementrate;
rock[i].y += rock[i].yvel*movementrate + yscroll;
- if((rock[i].y > YSIZE && rock[i].y > 0) || (rock[i].y < -rock[i].image->h && rock[i].y < 0)) {
+ if((rock[i].y > YSIZE && rock[i].yvel > 0) || (rock[i].y < -rock[i].image->h && rock[i].yvel < 0)) {
if(rock[i].dead) {
rock[i].dead = 0;
rock[i].active = 0;