JasonWoof Got questions, comments, patches, etc.? Contact Jason Woofenden
Makefile: moved font_guts to data-clean.
[vor.git] / main.c
diff --git a/main.c b/main.c
index f358292..ccaf350 100644 (file)
--- a/main.c
+++ b/main.c
@@ -27,7 +27,7 @@
 #include <stdlib.h>
 #include <string.h>
 
-#include "SFont.h"
+#include "font.h"
 
 #include "args.h"
 #include "common.h"
@@ -59,7 +59,7 @@ SDL_Surface
        *surf_font_big; // The big font
        
 
-SFont_Font *g_font;
+font *g_font;
 
 // Structure global variables
 struct enginedots edot[MAXENGINEDOTS], *dotptr = edot;
@@ -75,6 +75,7 @@ float screendx = SCREENDXMIN, screendy = 0.0;
 float back_dist;
 
 // all movement is based on t_frame.
+unsigned long frames, start, end;
 float t_frame;  // length of this frame (in ticks = 1/20th second)  adjusted for gamespeed
 int ms_frame;   // length of this frame (milliseconds)
 int ms_end;     // end of this frame (milliseconds)
@@ -144,12 +145,12 @@ new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s)
        int row_inc;
        double theta, r;
 
-       n = 24.0 * t_frame;
+       n = 20;
        pixel = s->pixels;
        row_inc = s->pitch/sizeof(uint16_t) - s->w;
        colorkey = s->format->colorkey;
 
-       SDL_LockSurface(s);
+       if(SDL_MUSTLOCK(s)) { SDL_LockSurface(s); }
 
        for(i=0; i<n; i++) {
                pixel = s->pixels;
@@ -164,8 +165,8 @@ new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s)
                                        bdot[bd2].dy = 45*r*sin(theta) + dy;
                                        bdot[bd2].x = x + xbang;
                                        bdot[bd2].y = y + ybang;
-                                       bdot[bd2].c = (i < n-3) ? 0 : c;
-                                       bdot[bd2].life = 100;
+                                       //bdot[bd2].c = (i < n-3) ? 0 : c;
+                                       bdot[bd2].life = frnd() * 99;
                                        bdot[bd2].decay = frnd()*3 + 1;
                                        bdot[bd2].active = 1;
 
@@ -176,7 +177,7 @@ new_bang_dots(int xbang, int ybang, int dx, int dy, SDL_Surface *s)
                }
        }
 
-       SDL_UnlockSurface(s);
+       if(SDL_MUSTLOCK(s)) { SDL_UnlockSurface(s); }
 }
 
 void
@@ -189,13 +190,13 @@ move_bang_dots(float ticks)
                if(!bdot[i].active) continue;
 
                // decrement life and maybe kill
-               bdot[i].life -= bdot[i].decay;
+               bdot[i].life -= bdot[i].decay * ticks/2.0;
                if(bdot[i].life < 0) { bdot[i].active = 0; continue; }
                
                // move and clip
                bdot[i].x += (bdot[i].dx - screendx)*ticks;
                bdot[i].y += (bdot[i].dy - screendy)*ticks;
-               if(bdot[i].x < 0 || bdot[i].x >= XSIZE || bdot[i].y < 0 || bdot[i].y >= YSIZE) {
+               if(bdot[i].x < 0 || bdot[i].x >= (XSIZE - 0.000001) || bdot[i].y < 0 || bdot[i].y >= (YSIZE - 0.000001)) {
                        bdot[i].active = 0;
                        continue;
                }
@@ -309,8 +310,9 @@ move_engine_dots(float ticks) {
                edot[i].x += (edot[i].dx - screendx)*ticks;
                edot[i].y += (edot[i].dy - screendy)*ticks;
                edot[i].life -= t_frame*3;
-               if(edot[i].life < 0 || edot[i].x<0 || edot[i].x >= XSIZE || edot[i].y < 0 || edot[i].y >= YSIZE) {
+               if(edot[i].life < 0 || edot[i].x<0 || edot[i].x >= (XSIZE - 0.000001) || edot[i].y < 0 || edot[i].y >= (YSIZE - 0.000001)) {
                        edot[i].active = 0;
+                       continue;
                }
 
                // check collisions
@@ -344,11 +346,11 @@ draw_engine_dots(SDL_Surface *s) {
 
 void
 draw_dots(SDL_Surface *s) {
-       SDL_LockSurface(s);
+       if(SDL_MUSTLOCK(s)) { SDL_LockSurface(s); }
        draw_dust(s);
        draw_engine_dots(s);
        draw_bang_dots(s);
-       SDL_UnlockSurface(s);
+       if(SDL_MUSTLOCK(s)) { SDL_UnlockSurface(s); }
 }
 
 SDL_Surface *
@@ -373,6 +375,10 @@ load_ship(void)
        load_sprite(SPRITE(&ship), "ship.png");
 }
 
+void font_cleanup() {
+       font_free(g_font);
+}
+
 int
 init(void) {
 
@@ -435,9 +441,11 @@ init(void) {
        // Load the font image
        s = add_data_path("font.png");
        if(s) {
-               NULLERROR(surf_font_big = IMG_Load(s));
-               free(s);
-               g_font = SFont_InitFont(surf_font_big);
+               g_font = font_load(s);
+               atexit(&font_cleanup);
+       } else {
+               fprintf(stderr, "could create path to font\n");
+               exit(1);
        }
 
        init_engine_dots();
@@ -483,12 +491,12 @@ draw_game_over(void)
 
        dest.x = (XSIZE-surf_b_game->w)/2;
        dest.y = (YSIZE-surf_b_game->h)/2-40;
-       SDL_SetAlpha(surf_b_game, SDL_SRCALPHA, (int)(a_game*(200 + 55*cos(fadetimer))));
+       //SDL_SetAlpha(surf_b_game, SDL_SRCALPHA, (int)(a_game*(200 + 55*cos(fadetimer))));
        SDL_BlitSurface(surf_b_game,NULL,surf_screen,&dest);
 
        dest.x = (XSIZE-surf_b_over->w)/2;
        dest.y = (YSIZE-surf_b_over->h)/2 + 40;
-       SDL_SetAlpha(surf_b_over, SDL_SRCALPHA, (int)(a_over*(200 + 55*sin(fadetimer))));
+       //SDL_SetAlpha(surf_b_over, SDL_SRCALPHA, (int)(a_over*(200 + 55*sin(fadetimer))));
        SDL_BlitSurface(surf_b_over,NULL,surf_screen,&dest);
 
        if(new_high_score(score)) {
@@ -499,11 +507,11 @@ draw_game_over(void)
                text1 = msgs[g_easy][1];
        }
 
-       x = (XSIZE-SFont_TextWidth(g_font,text0))/2 + cos(fadetimer/9)*10;
-       SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/6)*5,text0);
+       x = (XSIZE-font_width(text0))/2 + cos(fadetimer/9)*10;
+       font_write(x,YSIZE-100 + cos(fadetimer/6)*5,text0);
 
-       x = (XSIZE-SFont_TextWidth(g_font,text1))/2 + sin(fadetimer/9)*10;
-       SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/4)*5,text1);
+       x = (XSIZE-font_width(text1))/2 + sin(fadetimer/9)*10;
+       font_write(x,YSIZE-50 + sin(fadetimer/4)*5,text1);
 }
 
 void
@@ -517,26 +525,26 @@ draw_title_page(void)
 
        dest.x = (XSIZE-surf_b_variations->w)/2 + cos(fadetimer/6.5)*10;
        dest.y = (YSIZE/2-surf_b_variations->h)/2 + sin(fadetimer/5.0)*10;
-       SDL_SetAlpha(surf_b_variations, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer)));
+       //SDL_SetAlpha(surf_b_variations, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer)));
        SDL_BlitSurface(surf_b_variations,NULL,surf_screen,&dest);
 
        dest.x = (XSIZE-surf_b_on->w)/2 + cos((fadetimer + 1.0)/6.5)*10;
        dest.y = (YSIZE/2-surf_b_on->h)/2 + surf_b_variations->h + 20 + sin((fadetimer + 1.0)/5.0)*10;
-       SDL_SetAlpha(surf_b_on, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-1.0)));
+       //SDL_SetAlpha(surf_b_on, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-1.0)));
        SDL_BlitSurface(surf_b_on,NULL,surf_screen,&dest);
 
        dest.x = (XSIZE-surf_b_rockdodger->w)/2 + cos((fadetimer + 2.0)/6.5)*10;
        dest.y = (YSIZE/2-surf_b_rockdodger->h)/2 + surf_b_variations->h + surf_b_on->h + 40 + sin((fadetimer + 2.0)/5)*10;
-       SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0)));
+       //SDL_SetAlpha(surf_b_rockdodger, SDL_SRCALPHA, (int)(200 + 55*sin(fadetimer-2.0)));
        SDL_BlitSurface(surf_b_rockdodger,NULL,surf_screen,&dest);
 
        text = msgs[g_easy][(int)(fadetimer/35)%NSEQUENCE];
-       x = (XSIZE-SFont_TextWidth(g_font,text))/2 + cos(fadetimer/4.5)*10;
-       SFont_Write(surf_screen,g_font,x,YSIZE-100 + cos(fadetimer/3)*5,text);
+       x = (XSIZE-font_width(text))/2 + cos(fadetimer/4.5)*10;
+       font_write(x,YSIZE-100 + cos(fadetimer/3)*5,text);
 
        text = "Version " VERSION;
-       x = (XSIZE-SFont_TextWidth(g_font,text))/2 + sin(fadetimer/4.5)*10;
-       SFont_Write(surf_screen,g_font,x,YSIZE-50 + sin(fadetimer/2)*5,text);
+       x = (XSIZE-font_width(text))/2 + sin(fadetimer/4.5)*10;
+       font_write(x,YSIZE-50 + sin(fadetimer/2)*5,text);
 }
 
 void
@@ -647,18 +655,17 @@ gameloop() {
        for(;;) {
                ms_frame = SDL_GetTicks() - ms_end;
                ms_end += ms_frame;
+               if(ms_frame > 1000) {
+                       ms_frame = 1000;
+               }
                t_frame = opt_gamespeed * ms_frame / 50;
+               frames++;
 
                while(SDL_PollEvent(&e)) {
                        switch(e.type) {
                                case SDL_QUIT: return;
-                               case SDL_KEYUP:
-                                       if(e.key.keysym.sym == SDLK_ESCAPE
-                                          || e.key.keysym.sym == SDLK_q)
-                                               return;
-                                       break;
                                case SDL_KEYDOWN:
-                                       if(state == HIGH_SCORE_ENTRY)
+                                       if(state == HIGH_SCORE_ENTRY) {
                                                if(!process_score_input(&e.key.keysym)) {
                                                        // Write the high score table to the file
                                                        write_high_score_table();
@@ -667,6 +674,13 @@ gameloop() {
                                                        state_timeout = 200;
                                                        play_tune(TUNE_TITLE_PAGE);
                                                }
+                                       } else if(e.key.keysym.sym == SDLK_q) {
+                                               return;
+                                       }
+
+                                       if(e.key.keysym.sym == SDLK_ESCAPE) {
+                                               return;
+                                       }
                                        break;
                        }
                }
@@ -811,11 +825,15 @@ main(int argc, char **argv) {
        if(!parse_opts(argc, argv)) return 1;
 
        if(init()) {
-               printf ("ta: '%s'\n",initerror);
+               printf ("vor: SDL error: '%s'\n",initerror);
                return 1;
        }
 
+       start = SDL_GetTicks();
+       frames = 0;
        gameloop();
+       end = SDL_GetTicks();
+       // printf("%ld frames in %ld ms, %.2f fps.\n", frames, end-start, frames * 1000.0 / (end-start));
 
        return 0;
 }