- bangx = shipx; bangy = shipy; bangdx = shipdx; bangdy = shipdy;
- new_bang_dots(shipx,shipy,shipdx,shipdy,surf_ship);
- shipdx *= 0.5; shipdy *= 0.5;
- if(shipdx < SCREENDXMIN) shipdx = SCREENDXMIN;
- if(--nships <= 0) {
+ bangx = ship.x; bangy = ship.y; bangdx = ship.dx; bangdy = ship.dy;
+ new_bang_dots(ship.x,ship.y,ship.dx,ship.dy,ship.image);
+ ship.dx *= 0.5; ship.dy *= 0.5;
+ if(ship.dx < SCREENDXMIN) ship.dx = SCREENDXMIN;
+ if(--ship.lives <= 0) {