#include "mt.h"
#include "rocks.h"
-SDL_Surface *load_image(char *filename);
-
struct rock rocks[MAXROCKS], *free_rocks;
struct rock **rock_buckets[2];
}
int
-hit_in_bucket(struct rock *r, float x, float y, struct shape *shape)
+hit_in_bucket(struct rock *r, Sprite *s)
{
for(; r; r=&r->next->rock) {
- if(collide(x - r->x, y - r->y, r->shape, shape)) return 1;
+ if(collide(SPRITE(r), s)) return true;
}
- return 0;
+ return false;
}
int
-hit_rocks(float x, float y, struct shape *shape)
+hit_rocks(Sprite *s)
{
- int ix, iy;
+ struct base_sprite *sp = &s->sprite;
int l, r, t, b;
struct rock **bucket;
- ix = x + grid_size; iy = y + grid_size;
- l = ix / grid_size; r = (ix+shape->w)/grid_size;
- t = iy / grid_size; b = (iy+shape->h)/grid_size;
+ l = (sp->x + grid_size) / grid_size;
+ r = (sp->x + sp->shape->w + grid_size) / grid_size;
+ t = (sp->y + grid_size) / grid_size;
+ b = (sp->y + sp->shape->h + grid_size) / grid_size;
bucket = &rock_buckets[p][l + t*bw];
- if(hit_in_bucket(*bucket, x, y, shape)) return true;
- if(l > 0 && hit_in_bucket(*(bucket-1), x, y, shape)) return true;
- if(t > 0 && hit_in_bucket(*(bucket-bw), x, y, shape)) return true;
- if(l > 0 && t > 0 && hit_in_bucket(*(bucket-1-bw), x, y, shape)) return true;
+ if(hit_in_bucket(*bucket, s)) return true;
+ if(l > 0 && hit_in_bucket(*(bucket-1), s)) return true;
+ if(t > 0 && hit_in_bucket(*(bucket-bw), s)) return true;
+ if(l > 0 && t > 0 && hit_in_bucket(*(bucket-1-bw), s)) return true;
if(r > l) {
- if(hit_in_bucket(*(bucket+1), x, y, shape)) return true;
- if(t > 0 && hit_in_bucket(*(bucket+1-bw), x, y, shape)) return true;
+ if(hit_in_bucket(*(bucket+1), s)) return true;
+ if(t > 0 && hit_in_bucket(*(bucket+1-bw), s)) return true;
}
if(b > t) {
- if(hit_in_bucket(*(bucket+bw), x, y, shape)) return true;
- if(l > 0 && hit_in_bucket(*(bucket-1+bw), x, y, shape)) return true;
+ if(hit_in_bucket(*(bucket+bw), s)) return true;
+ if(l > 0 && hit_in_bucket(*(bucket-1+bw), s)) return true;
}
- if(r > l && b > t && hit_in_bucket(*(bucket+1+bw), x, y, shape)) return true;
+ if(r > l && b > t && hit_in_bucket(*(bucket+1+bw), s)) return true;
return false;
}