enum { LEFT, RIGHT, TOP, BOTTOM };
-// compute the number of rocks/seccond that should be coming from each side
+// compute the number of rocks/second that should be coming from each side
// compute the speed ranges of rocks coming from each side
void
for(i=0; i<4; i++) ti[i] = 0;
for(i=0; i<4; i++) speed_min[i] = 0;
for(i=0; i<4; i++) speed_max[i] = 0;
- hfactor = nrocks/KH; vfactor = nrocks/KV;
+ hfactor = (float)nrocks/KH; vfactor = (float)nrocks/KV;
dx0 = -RDX - screendx; dx1 = RDX - screendx;
dy0 = -RDY - screendy; dy1 = RDY - screendy;
- if(dx0 != 0) {
- if(dx0 < 0) {
- speed_max[RIGHT] = -dx0;
- if(dx1 < 0) {
- // Rocks moving left only. So the RIGHT side of the screen
- speed_min[RIGHT] = -dx1;
- ti[RIGHT] = -(dx0+dx1)/2;
- } else {
- // Rocks moving left and right
- speed_max[LEFT] = dx1;
- ti[RIGHT] = -dx0/2;
- ti[LEFT] = dx1/2;
- }
+ if(dx0 < 0) {
+ speed_max[RIGHT] = -dx0;
+ if(dx1 < 0) {
+ // Rocks moving left only. So the RIGHT side of the screen
+ speed_min[RIGHT] = -dx1;
+ ti[RIGHT] = -(dx0+dx1)/2;
} else {
- // Rocks moving right only. So the LEFT side of the screen
- speed_min[LEFT] = dx0;
+ // Rocks moving left and right
speed_max[LEFT] = dx1;
- ti[LEFT] = (dx0+dx1)/2;
+ ti[RIGHT] = -dx0/2;
+ ti[LEFT] = dx1/2;
}
+ } else {
+ // Rocks moving right only. So the LEFT side of the screen
+ speed_min[LEFT] = dx0;
+ speed_max[LEFT] = dx1;
+ ti[LEFT] = (dx0+dx1)/2;
}
ti[LEFT] *= hfactor;
ti[RIGHT] *= hfactor;
- if(dy0 != 0) {
- if(dy0 < 0) {
- speed_max[BOTTOM] = -dy0;
- if(dy1 < 0) {
- // Rocks moving up only. So the BOTTOM of the screen
- speed_min[BOTTOM] = -dy1;
- ti[BOTTOM] = -(dy0+dy1)/2;
- } else {
- // Rocks moving up and down
- speed_max[TOP] = dy1;
- ti[BOTTOM] = -dy0/2;
- ti[TOP] = dy1/2;
- }
+ if(dy0 < 0) {
+ speed_max[BOTTOM] = -dy0;
+ if(dy1 < 0) {
+ // Rocks moving up only. So the BOTTOM of the screen
+ speed_min[BOTTOM] = -dy1;
+ ti[BOTTOM] = -(dy0+dy1)/2;
} else {
- // Rocks moving down only. so the TOP of the screen
- speed_min[TOP] = dy0;
+ // Rocks moving up and down
speed_max[TOP] = dy1;
- ti[TOP] = (dy0+dy1)/2;
+ ti[BOTTOM] = -dy0/2;
+ ti[TOP] = dy1/2;
}
+ } else {
+ // Rocks moving down only. so the TOP of the screen
+ speed_min[TOP] = dy0;
+ speed_max[TOP] = dy1;
+ ti[TOP] = (dy0+dy1)/2;
}
ti[TOP] *= vfactor;
ti[BOTTOM] *= vfactor;
rockptr->x = rnd()*(XSIZE + rockptr->image->w);
rockptr->y = YSIZE;
- rockptr->dx = RDY*crnd();
+ rockptr->dx = RDX*crnd();
rockptr->dy = -weighted_rnd_range(rmin[i], rmax[i]) + screendy;
break;
case TOP:
rockptr->x = rnd()*(XSIZE + rockptr->image->w);
rockptr->y = -rockptr->image->h;
- rockptr->dx = RDY*crnd();
+ rockptr->dx = RDX*crnd();
rockptr->dy = weighted_rnd_range(rmin[i], rmax[i]) + screendy;
break;
}