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started fiddling with explosion graphics: now it's not dependant on framerate
author
Jason Woofenden
<jason@jasonwoof.com>
Tue, 11 Jul 2006 18:22:34 +0000
(18:22 +0000)
committer
Jason Woofenden
<jason@jasonwoof.com>
Tue, 11 Jul 2006 18:22:34 +0000
(18:22 +0000)
only lock surfaces if SDL_MUSTLOCK() says we must
comented out alpha fading thing on 'game over' and other messages
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