// Other global variables
char topline[1024];
char *initerror = "";
-char name[1024], debug1[1024];
float xship,yship = 240.0; // X position, 0..XSIZE
float xvel,yvel; // Change in X position per tick.
int sound_flag = 1, music_flag = 0;
int tail_plume = 0; // display big engine at the back?
int friction = 0; // should there be friction?
-int scorerank;
-float fadetimer = 0,faderate;
+float fadetimer = 0, faderate;
-int pausedown = 0,paused = 0;
+int pausedown = 0, paused = 0;
// bangdot start (bd1) and end (bd2) position:
int bd1 = 0, bd2 = 0;
-int xoffset[NROCKS][MAXROCKHEIGHT];
-
enum states {
TITLE_PAGE,
GAMEPLAY,
enum states state = TITLE_PAGE;
float state_timeout = 600.0;
-const int fakesin[] = {0,1,0,-1};
-const int fakecos[] = {1,0,-1,0};
#define NSEQUENCE 2
char *sequence[] = {
"Press SPACE to start",