bucket = &rock_buckets[p][l + t*bw];
if(hit_in_bucket(*bucket, x, y, shape)) return true;
- if(l && hit_in_bucket(*(bucket-1), x, y, shape)) return true;
- if(t && hit_in_bucket(*(bucket-bw), x, y, shape)) return true;
- if(l && t && hit_in_bucket(*(bucket-(1+bw)), x, y, shape)) return true;
+ if(l > 0 && hit_in_bucket(*(bucket-1), x, y, shape)) return true;
+ if(t > 0 && hit_in_bucket(*(bucket-bw), x, y, shape)) return true;
+ if(l > 0 && t > 0 && hit_in_bucket(*(bucket-1-bw), x, y, shape)) return true;
if(r > l) {
if(hit_in_bucket(*(bucket+1), x, y, shape)) return true;
- if(hit_in_bucket(*(bucket+1-bw), x, y, shape)) return true;
+ if(t > 0 && hit_in_bucket(*(bucket+1-bw), x, y, shape)) return true;
}
- if(t > b) {
+ if(b > t) {
if(hit_in_bucket(*(bucket+bw), x, y, shape)) return true;
- if(hit_in_bucket(*(bucket+bw-1), x, y, shape)) return true;
+ if(l > 0 && hit_in_bucket(*(bucket-1+bw), x, y, shape)) return true;
}
- if(r > l && t > b && hit_in_bucket(*(bucket+bw+1), x, y, shape)) return true;
+ if(r > l && b > t && hit_in_bucket(*(bucket+1+bw), x, y, shape)) return true;
return false;
}
l = ix / grid_size; t = iy / grid_size;
bucket = &rock_buckets[p][l + t*bw];
if(pixel_hit_in_bucket(*bucket, x, y)) return true;
- if(l && pixel_hit_in_bucket(*(bucket-1), x, y)) return true;
- if(t && pixel_hit_in_bucket(*(bucket-bw), x, y)) return true;
- if(l && t && pixel_hit_in_bucket(*(bucket-(bw+1)), x, y)) return true;
+ if(l > 0 && pixel_hit_in_bucket(*(bucket-1), x, y)) return true;
+ if(t > 0 && pixel_hit_in_bucket(*(bucket-bw), x, y)) return true;
+ if(l > 0 && t > 0 && pixel_hit_in_bucket(*(bucket-1-bw), x, y)) return true;
return false;
}