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separate scores for easy mode.
authorJoshua Grams <josh@qualdan.com>
Sun, 26 Mar 2006 02:52:35 +0000 (02:52 +0000)
committerJoshua Grams <josh@qualdan.com>
Sun, 26 Mar 2006 02:52:35 +0000 (02:52 +0000)
file.c
globals.h
main.c
score.c
score.h

diff --git a/file.c b/file.c
index 4b7872a..0c6177f 100644 (file)
--- a/file.c
+++ b/file.c
@@ -132,7 +132,7 @@ find_score_file(void)
        if(s) {
                g_score_file = s;
                g_score_mask = 0177;
-               return is_file(s);
+               return true;
        } else return false;
 }
 
index 0ac8a5d..a16e9f8 100644 (file)
--- a/globals.h
+++ b/globals.h
@@ -55,6 +55,7 @@ extern float screendx, screendy;
 extern float t_frame;  // length of this frame (in ticks = 1/20th second)
 
 extern int score;
+extern int g_easy;
 extern float fadetimer, faderate;
 
 extern int pausedown, paused;
diff --git a/main.c b/main.c
index 927d2bb..aa1c801 100644 (file)
--- a/main.c
+++ b/main.c
@@ -583,6 +583,7 @@ init_score_entry(void)
        SDL_EnableUNICODE(1);
        while(SDL_PollEvent(&e))
                ;
+       insert_score(score);
 }
 
 void
@@ -710,11 +711,13 @@ gameloop() {
                                        init_score_entry();
                                else {
                                        if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_n]) {
+                                               g_easy = 0;
                                                initial_rocks = NORMAL_I_ROCKS;
                                                final_rocks = NORMAL_F_ROCKS;
                                                if(opt_gamespeed == EASY_GAMESPEED)
                                                        opt_gamespeed = NORMAL_GAMESPEED;
                                        } else if(keystate[SDLK_e]) {
+                                               g_easy = 1;
                                                initial_rocks = EASY_I_ROCKS;
                                                final_rocks = EASY_F_ROCKS;
                                                opt_gamespeed = EASY_GAMESPEED;
@@ -760,6 +763,11 @@ gameloop() {
                        }
                }
 
+               if(state == TITLE_PAGE && keystate[SDLK_h]) {
+                       state = HIGH_SCORE_DISPLAY;
+                       state_timeout = 400;
+               }
+
                if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE]))
                        return;
 
diff --git a/score.c b/score.c
index 77e8ab3..406576c 100644 (file)
--- a/score.c
+++ b/score.c
 #include "score.h"
 
 // High score table
-struct highscore g_scores[N_SCORES] = {
-       {1*60*1000,"-"},
-       {45*1000,"-"},
-       {30*1000,"-"},
-       {20*1000,"-"},
-       {10*1000,"-"},
-       {7*1000,"-"},
-       {5*1000,"-"},
-       {3*1000,"-"}
+struct highscore g_scores[2][N_SCORES] = {
+       {
+               {1*60*1000,"-"},
+               {45*1000,"-"},
+               {30*1000,"-"},
+               {20*1000,"-"},
+               {10*1000,"-"},
+               {7*1000,"-"},
+               {5*1000,"-"},
+               {3*1000,"-"}
+       },
+       {
+               {1*60*1000,"-"},
+               {45*1000,"-"},
+               {30*1000,"-"},
+               {20*1000,"-"},
+               {10*1000,"-"},
+               {7*1000,"-"},
+               {5*1000,"-"},
+               {3*1000,"-"}
+       }
 };
 
+static char *titles[2] = { "Normal\n", "Easy\n" };
+
 extern SFont_Font *g_font;
 
+int g_easy = 0;
 int cur_score = -1; // which score we're currently entering.
 
 void
 read_high_score_table()
 {
        FILE *f;
-       int i;
+       int i, j;
        
        f = open_score_file("r");
        if(f) {
                // If the file exists, read from it
-               for(i = 0; i<N_SCORES; i++) {
-                       fscanf(f, "%d %31[^\n]", &g_scores[i].score, g_scores[i].name);
+               for(j=0; j<2; j++) {
+                       fscanf(f, titles[j]);
+                       for(i = 0; i<N_SCORES; i++) {
+                               fscanf(f, "%d %31[^\n]\n", &g_scores[j][i].score, g_scores[j][i].name);
+                       }
                }
                fclose(f);
        }
@@ -66,13 +84,16 @@ void
 write_high_score_table()
 {
        FILE *f;
-       int i;
+       int i, j;
        
        f = open_score_file("w");
        if(f) {
                // If the file exists, write to it
-               for(i = 0; i<N_SCORES; i++) {
-                       fprintf (f, "%d %.31s\n", g_scores[i].score, g_scores[i].name);
+               for(j=0; j<2; j++) {
+                       fprintf(f, titles[j]);
+                       for(i = 0; i<N_SCORES; i++) {
+                               fprintf (f, "%d %.31s\n", g_scores[j][i].score, g_scores[j][i].name);
+                       }
                }
                fclose(f);
        }
@@ -84,7 +105,7 @@ score_rank(int score)
        int i;
 
        for(i=0; i<N_SCORES; i++) {
-               if(score > g_scores[i].score) return i;
+               if(score > g_scores[g_easy][i].score) return i;
        }
        return -1;
 }
@@ -92,20 +113,26 @@ score_rank(int score)
 int
 new_high_score(int score)
 {
-       int i;
-
        cur_score = -1;  // assume not a new high score
-       if(score <= g_scores[LOW_SCORE].score) return false;
+       if(score <= g_scores[g_easy][LOW_SCORE].score) return false;
        read_high_score_table();
        cur_score = score_rank(score);
-       if(cur_score < 0) return false;
+       return cur_score >= 0;
+}
+
+int
+insert_score(int score)
+{
+       int i;
 
        // Move all lower scores down a notch, losing lowest score forever.
-       for(i=LOW_SCORE; i>cur_score; i--) g_scores[i] = g_scores[i-1];
+       if(strcmp(g_scores[g_easy][cur_score].name, "-") != 0)
+               for(i=LOW_SCORE; i>cur_score; i--)
+                       g_scores[g_easy][i] = g_scores[g_easy][i-1];
 
        // initialize new score entry.
-       g_scores[cur_score].score = score;
-       for(i=0; i<32; i++) g_scores[cur_score].name[i] = 0;
+       g_scores[g_easy][cur_score].score = score;
+       for(i=0; i<32; i++) g_scores[g_easy][cur_score].name[i] = 0;
        return true;
 }
 
@@ -139,14 +166,16 @@ display_scores(SDL_Surface *s, uint32_t x, uint32_t y)
 
        SFont_Write(s,g_font,x+30,y,"High scores");
        y += h;
+       if(g_easy) SFont_Write(s,g_font,x+75,y,"(easy)");
+       else SFont_Write(s,g_font,x+60,y,"(normal)");
        for(i = 0; i<N_SCORES; i++) {
                y += h;
                snprintf(t, 1024, "#%1d",i+1);
                SFont_Write(s, g_font, x, y, t);
-               snprintscore(t, 1024, g_scores[i].score);
+               snprintscore(t, 1024, g_scores[g_easy][i].score);
                SFont_Write(s, g_font, x+50, y, t);
-               if(i == cur_score) snprintf(t, 1024, "%s_", g_scores[i].name);
-               else snprintf(t, 1024, "%s", g_scores[i].name);
+               if(i == cur_score) snprintf(t, 1024, "%s_", g_scores[g_easy][i].name);
+               else snprintf(t, 1024, "%s", g_scores[g_easy][i].name);
                SFont_Write(s, g_font, x+180, y, t);
        }
 }
@@ -158,7 +187,7 @@ process_score_input(void)
        int c,k,n;
        SDL_Event e;
        
-       name = g_scores[cur_score].name;
+       name = g_scores[g_easy][cur_score].name;
        n = strlen(name);
 
        while(SDL_PollEvent(&e) && e.type == SDL_KEYDOWN) {
diff --git a/score.h b/score.h
index 2ca4cb7..b64e119 100644 (file)
--- a/score.h
+++ b/score.h
@@ -31,7 +31,7 @@ struct highscore {
        char name[32];
 };
 
-extern struct highscore g_scores[N_SCORES];
+extern struct highscore g_scores[2][N_SCORES];
 
 void read_high_score_table(void);
 void write_high_score_table(void);
@@ -39,6 +39,7 @@ int snprintscore(char *s, size_t n, int score);
 void show_score(void);
 void display_scores(SDL_Surface *s, uint32_t x, uint32_t y);
 int new_high_score(int score);
+int insert_score(int score);
 int process_score_input(void);
 
 #endif // VOR_SCORE_H