4 #define VERSION "0.5pre"
10 #define XSCROLLTO (XSIZE/3)
11 #define YSCROLLTO (YSIZE/2)
13 #define SCREENDXMIN 7.5
16 // -----------------------------------------------------------------------
19 // number of rock images
22 // initial/final counts for rocks-on-screen
23 #define NORMAL_I_ROCKS 20
24 #define NORMAL_F_ROCKS 35
25 #define NORMAL_GAMESPEED 1.0
27 #define EASY_I_ROCKS 10
28 #define EASY_F_ROCKS 25
29 #define EASY_GAMESPEED 0.85
31 // number of rock structs to allocate
34 #define MAXENGINEDOTS 5000
35 #define MAXBANGDOTS 50000
39 // determines how hard they push the rocks. Set to 0 to disable pushing rocks
40 #define ENGINE_DOT_WEIGHT 0.1
42 // radius^2 (pixels) which will be cleared of rocks when you die
43 #define BLAST_RADIUS 300
45 // time (in 1/60ths of a seccond) between when you blow up, and when your next
46 // ship appears. Make it at least 20.0 so the explosion has time to push the
48 #define DEAD_PAUSE_LENGTH 40.0
50 #define MAX_PATH_LEN 1024
52 #endif // VOR_CONFIG_H