new_prox *= new_prox
if new_prox < prox
prox = new_prox
- if in_x and in_y and prox > PROX_MAX
- prox = PROX_MAX - 1
+ # "hit" anything inside
+ #if in_x and in_y and prox > PROX_MAX
+ # prox = PROX_MAX - 1
return prox
resize: (wh) ->
dw = wh.w - @width
supply_add PolylineWidget, y: 25, nodes: [{x: 0, y: 0}, {x: 50, y: 0}]
supply_add PolylineWidget, x: 25, nodes: [{x: 0, y: 0}, {x: 0, y: 50}]
supply_add PolylineWidget, x: 10, nodes: [{x: 0, y: 0}, {x: 15, y: 50}, {x: 30, y: 0}]
- supply_add PolylineWidget, x: 0, nodes: [{x: 0, y: 50}, {x: 17, y: 0}, {x: 33, y: 50}, {x: 50, y: 0}]
+ supply_add PolylineWidget, nodes: [{x: 0, y: 50}, {x: 17, y: 0}, {x: 33, y: 50}, {x: 50, y: 0}]
# editor state
controls_layer = { all: {}, selected: {} }