+ # we're supposed to ignore leeding zeros, and while we're at it, lets swap
+ # in the default for blank or missing values
+ fix_esc_arg: (value, deef_alt) ->
+ if value? and value != ''
+ while value[0] is '0' and value.length > 1
+ value = value.substr 1
+ return value
+ else
+ return deef_alt
+
+ # set cursor position (one based)
+ csi_H: (row, column) ->
+ row = 0 + @fix_esc_arg row, 1
+ column = 0 + @fix_esc_arg column, 1
+
+ # convert to 0 base
+ column -= 1
+
+ #clamp values
+ if column < 0
+ column = 0
+ else if column >= @width
+ column = @width - 1
+ if row < 0
+ row = 0
+ if row >= @height
+ row = @height - 1
+
+ #move the cursor
+ @x = column
+ @y = row
+
+ # clear to screen edge(es)
+ csi_J: (direction) ->
+ switch @fix_esc_arg direction, '0'
+ when '0' # erase down
+ # rest of current line
+ @csi_K direction
+ # rest of lines
+ for row in [@y...@height]
+ for i in [0...@width]
+ @text[row][i] = ' '
+ @attributes[row][i] = @a
+ when '1' # erase up
+ # beginning of current line
+ @csi_K direction
+ # all previous lines
+ for row in [0..@y]
+ for i in [0...@width]
+ @text[row][i] = ' '
+ @attributes[row][i] = @a
+ when '2' # erase everything
+ for row in [0...@height]
+ for i in [0...@width]
+ @text[row][i] = ' '
+ @attributes[row][i] = @a
+ else
+ console.log "confusing arg for csi_J: #{direction}"
+
+ # clear (some or all of) current line
+ csi_K: (direction) ->
+ switch @fix_esc_arg direction, '0'
+ when '0' # erase to right
+ for i in [@x...@width]
+ @text[@y][i] = ' '
+ @attributes[@y][i] = @a
+ when '1' # erase to left
+ for i in [0..@x]
+ @text[@y][i] = ' '
+ @attributes[@y][i] = @a
+ when '2' # erase whole line
+ for i in [0...@width]
+ @text[@y][i] = ' '
+ @attributes[@y][i] = @a
+ else
+ console.log "confusing arg for csi_K: #{direction}"
+
+ # misc
+ csiq_h: ->