el.setAttribute k, v
return el
+next_widget_id = 0
# public vars: x, y, width, height, el
class Widget
+ # required args: svg
constructor: (args) ->
- @style = STYLE_NORMAL
- @x = args?.x ? 1
- @y = args?.y ? 1
- @width = args?.width ? 50
- @height = args?.height ? 34
+ @id = next_widget_id
+ next_widget_id += 1
+ @svg = args.svg
+ @style = args.style ? STYLE_NORMAL
+ @x = args.x ? 1
+ @y = args.y ? 1
+ @width = args.width ? 50
+ @height = args.height ? 34
+ destruct: ->
clone: ->
return new Widget @
move: (args) ->
@css_class = 'box'
@el = json_to_svg rect:
x: @x + 1
- y: @x + 1
+ y: @y + 1
width: @width - 2
height: @height - 2
class: 'box'
- style: 'filter: url(#crayon)'
+ style: if @style is STYLE_NORMAL then 'filter: url(#crayon)' else ''
+ @svg.appendChild @el
+ destruct: ->
+ if @el?
+ @svg.removeChild @el
clone: ->
return new RectWidget @
move: (args) ->
class: 'canvas_border'
supply = [
- new RectWidget()
- new RectWidget width: 12, height: 50
- new RectWidget width: 70, height: 12
+ new RectWidget svg: svg
+ new RectWidget svg: svg, width: 12, height: 50
+ new RectWidget svg: svg, width: 70, height: 12
]
for widget, i in supply
widget.move {
x: 30 + i * 90 + (70 - widget.width) / 2
y: (supply_height - widget.height) / 2
}
- svg.appendChild widget.el
# editor state
on_canvas = []
dragging = false
dragging_offset = x: 0, y: 0 # from mouse x,y -> widget x,y
- # todo ask widgets
+ deselect_all = (args) ->
+ except = args?.except ? null
+ found = false
+ for w in selected
+ if w is except
+ found = true
+ else
+ w.set_style STYLE_NORMAL
+ if found
+ selected = [except]
+ else
+ selected = []
closest_widget = (widgets, xy) ->
prox = PROX_MAX + 1
closest = null
prox = new_prox
closest = w
if prox < PROX_MAX
- return [prox, closest]
+ return closest
return null
svg_event_to_xy = (e) ->
unless svg_offset?
x: Math.round(e.pageX - svg_offset.left)
y: Math.round(e.pageY - svg_offset.top)
}
- $svg.mousedown (e) ->
+ mousedown = (e) ->
+ mousemove e
+ if dragging # two mousedowns in a row?! it happens
+ return mouseup e
xy = svg_event_to_xy e
if xy.y < supply_height
closest = closest_widget supply, xy
if closest?
- closest[1] = closest[1].clone()
- svg.appendChild closest[1].el
+ closest = closest.clone()
+ on_canvas.push closest
else
closest = closest_widget on_canvas, xy
if closest?
- selected = [closest[1]]
- closest[1].set_style STYLE_DRAGGING
+ deselect_all except: closest
+ selected = [closest]
+ closest.set_style STYLE_DRAGGING
dragging = true
- dragging_offset.x = closest[1].x - xy.x
- dragging_offset.y = closest[1].y - xy.y
- mousemove e
+ dragging_offset.x = closest.x - xy.x
+ dragging_offset.y = closest.y - xy.y
+ else
+ deselect_all()
return false
- $svg.mouseup (e) ->
+ mouseup = (e) ->
mousemove e
+ if dragging
+ for w in selected
+ if w.y < supply_height
+ w.destruct()
+ else
+ w.set_style STYLE_SELECTED
dragging = false
- if selected[0]?
- if selected[0].y > supply_height
- on_canvas.push selected[0]
- else
- svg.removeChild selected[0].el
- selected = []
return false
+ prev_hover = null
mousemove = (e) ->
xy = svg_event_to_xy e
if dragging
xy.y += dragging_offset.y
selected[0].move xy
else
- closest = closest_widget on_canvas, xy
- if closest?
- hover = closest[1]
- else
- hover = null
- for w in on_canvas
- if w is hover
- w.set_style STYLE_HOVER
- else
- w.set_style STYLE_NORMAL
+ hover = closest_widget on_canvas, xy
+ unless hover?
+ hover = closest_widget supply, xy
+ if hover != prev_hover
+ prev_hover = hover
+ for w in selected
+ if w.style is STYLE_HOVER and w isnt hover
+ w.set_style STYLE_SELECTED
+ for w in supply
+ if w.style is STYLE_HOVER and w isnt hover
+ w.set_style STYLE_NORMAL
+ for w in on_canvas
+ if w.style is STYLE_HOVER and w isnt hover
+ w.set_style STYLE_NORMAL
+ if hover
+ hover.set_style STYLE_HOVER
return false
+ $svg.mousedown mousedown
+ $svg.mouseup mouseup
$svg.mousemove mousemove
#($ document).keydown (e) ->