Jason Woofenden [Thu, 28 May 2009 02:55:20 +0000 (22:55 -0400)]
changed default prefix to /usr/local
Jason Woofenden [Thu, 28 May 2009 01:04:03 +0000 (21:04 -0400)]
fail properly if bindir doesn't exist
Jason Woofenden [Thu, 28 May 2009 00:42:08 +0000 (20:42 -0400)]
made compiling verbose
Jason Woofenden [Thu, 28 May 2009 00:36:36 +0000 (20:36 -0400)]
fixed race condition in "make install"
Jason Woofenden [Thu, 28 May 2009 00:32:29 +0000 (20:32 -0400)]
stopped trying to set the owner and group of the executable to "games"
Josh Grams [Wed, 27 May 2009 23:47:40 +0000 (19:47 -0400)]
* Makefile: add DESTDIR and use GNU install dir names.
Jason Woofenden [Wed, 27 May 2009 02:06:18 +0000 (22:06 -0400)]
made "make install" work for non-root users
Jason Woofenden [Tue, 26 May 2009 23:17:24 +0000 (19:17 -0400)]
Fixed Makefile so we don't have to ship font_guts and font_guts.pov in the tarball
Jason Woofenden [Tue, 26 May 2009 23:04:36 +0000 (19:04 -0400)]
replaced music with original work by Jason Woofenden (public domain)
Josh Grams [Sun, 26 Apr 2009 23:47:26 +0000 (19:47 -0400)]
* args.c: delete talk about arguments to options, since we have none.
Jason Woofenden [Sun, 26 Apr 2009 19:38:48 +0000 (15:38 -0400)]
fixed bug where screen wasn't redrawn when paused and toggling fullscreen mode
Jason Woofenden [Sun, 26 Apr 2009 16:03:20 +0000 (12:03 -0400)]
fixed screenshot code so you can take more than one (and won't overwrite previous screenshot(s)) and documented the feature
Jason Woofenden [Sun, 26 Apr 2009 19:57:14 +0000 (15:57 -0400)]
added playing instructions (keybindings mostly) to README
Jason Woofenden [Sun, 26 Apr 2009 05:36:43 +0000 (01:36 -0400)]
added keys (f and f11) to toggle full-screen mode
Jason Woofenden [Sun, 26 Apr 2009 05:22:22 +0000 (01:22 -0400)]
stop busy-waiting while paused
Jason Woofenden [Sun, 26 Apr 2009 05:18:09 +0000 (01:18 -0400)]
music pauses when game pauses and ends when game ends
Jason Woofenden [Sun, 26 Apr 2009 00:06:25 +0000 (20:06 -0400)]
Improved keybindings: support numbad stearing instead of dvorak, support 'pause' and 'print screen' keys, cleaned up detection of pause/screenshot keys
Jason Woofenden [Sat, 25 Apr 2009 16:25:18 +0000 (12:25 -0400)]
Raised default high-scores. Alligned seconds for high scores < 1:00
Jason Woofenden [Fri, 20 Mar 2009 05:30:40 +0000 (01:30 -0400)]
Replaced explosion with public domain version and deleted unused .wav files.
Renamed explosion noise bang.wav for consistency and made music quieter.
Jason Woofenden [Mon, 2 Feb 2009 00:03:08 +0000 (19:03 -0500)]
finish high-score entry on KP_ENTER too
Jason Woofenden [Sat, 31 Jan 2009 03:56:39 +0000 (22:56 -0500)]
made cursor blink when entering a high score
jason [Mon, 21 Apr 2008 03:13:02 +0000 (23:13 -0400)]
added Makefile.win_cross for cross-compiling the windows binary on linux
Jason Woofenden [Sat, 15 Sep 2007 06:21:23 +0000 (02:21 -0400)]
added macicon.png to gfx.mk
Jason Woofenden [Sat, 9 Jun 2007 06:00:16 +0000 (02:00 -0400)]
resolved conflict
Jason Woofenden [Sat, 9 Jun 2007 00:06:06 +0000 (20:06 -0400)]
commented out framerate printf
Joshua Grams [Thu, 10 May 2007 11:20:56 +0000 (11:20 +0000)]
Marked version 0.5.3.
Joshua Grams [Tue, 8 May 2007 23:39:22 +0000 (23:39 +0000)]
* main.c: wrapped call to autopilot_fix_keystates.
Jason Woofenden [Tue, 8 May 2007 06:38:56 +0000 (02:38 -0400)]
fixed crashes, autopilot working
new engine dots are checked to be on the screen
ship bouncing always gets the ship back on the screen
ship is bounced onto screen before exploading (so bang dots always start on the screen)
ship now has (unreasonably high) maximum speed
Autopilot works (hits random keys) and has commandline options -a --autopilot
Jason Woofenden [Thu, 3 May 2007 14:16:07 +0000 (10:16 -0400)]
fixed wide bitmask bug
Jason Woofenden [Tue, 1 May 2007 10:14:10 +0000 (06:14 -0400)]
minimum frame time: 100ms, sprites grid includes just off the right/bottom,
Jason Woofenden [Tue, 3 Apr 2007 21:20:40 +0000 (17:20 -0400)]
fixed x coordinate range for new_rocks()
Jason Woofenden [Mon, 2 Apr 2007 22:44:12 +0000 (18:44 -0400)]
pixels push rocks with their difference in speed, not their absolute velocity
Jason Woofenden [Tue, 27 Mar 2007 22:05:01 +0000 (18:05 -0400)]
testing shared repo thing
Jason Woofenden [Tue, 27 Mar 2007 21:59:42 +0000 (17:59 -0400)]
found another place where it said 0.5.1
Jason Woofenden [Tue, 27 Mar 2007 21:10:50 +0000 (17:10 -0400)]
bumped version number
Jason Woofenden [Tue, 27 Mar 2007 21:07:51 +0000 (17:07 -0400)]
fclip() and fwrap() now shrink range by SMIDGE
Joshua Grams [Wed, 7 Mar 2007 22:14:11 +0000 (22:14 +0000)]
bumped version to 0.5.1
Joshua Grams [Mon, 5 Mar 2007 19:47:21 +0000 (19:47 +0000)]
surf_screen and t_frame are globals; stopped passing them as arguments.
Joshua Grams [Mon, 5 Mar 2007 19:46:59 +0000 (19:46 +0000)]
Deleted unused SFont sources.
Joshua Grams [Mon, 5 Mar 2007 15:44:08 +0000 (15:44 +0000)]
* main.c: combined dot drawing functions.
Joshua Grams [Mon, 5 Mar 2007 13:01:26 +0000 (13:01 +0000)]
* main.c (enginedots, bangdots): combined into a single dot type.
Joshua Grams [Mon, 5 Mar 2007 12:33:24 +0000 (12:33 +0000)]
* float.h (fwrap, fclip): new file.
Joshua Grams [Sun, 4 Mar 2007 13:42:54 +0000 (13:42 +0000)]
* dust.c (zero): correct lower bound for wrapping to avoid loss of precision.
Joshua Grams [Sat, 17 Feb 2007 16:55:00 +0000 (16:55 +0000)]
removed and renamed more variables.
Joshua Grams [Sat, 17 Feb 2007 16:06:23 +0000 (16:06 +0000)]
Put all ship-death code into kill_ship(), removed unnecessary variables.
Joshua Grams [Sat, 17 Feb 2007 03:50:28 +0000 (03:50 +0000)]
Removed unnecessary command-line options.
* args.c (opt_music): removed (consolidated with opt_sound).
Joshua Grams [Sat, 17 Feb 2007 02:56:40 +0000 (02:56 +0000)]
Added a 48x48 version of the ship for use as an icon.
Joshua Grams [Sat, 17 Feb 2007 02:36:23 +0000 (02:36 +0000)]
Removed old icons (now recommending ship.png).
Joshua Grams [Sat, 17 Feb 2007 02:15:06 +0000 (02:15 +0000)]
updated website URL in README.
Joshua Grams [Sat, 17 Feb 2007 00:36:45 +0000 (00:36 +0000)]
No more svn in README, fixed contact form URL.
Joshua Grams [Sat, 17 Feb 2007 00:14:01 +0000 (00:14 +0000)]
updated version number.
Joshua Grams [Sat, 17 Feb 2007 00:13:43 +0000 (00:13 +0000)]
music on by default
Joshua Grams [Sat, 17 Feb 2007 00:13:00 +0000 (00:13 +0000)]
Makefile: moved font_guts to data-clean.
Joshua Grams [Sat, 17 Feb 2007 00:12:11 +0000 (00:12 +0000)]
storing font template uncompressed, updated gfx.mk appropriately.
Joshua Grams [Fri, 16 Feb 2007 14:18:21 +0000 (14:18 +0000)]
Added .gitignore, stopped tracking data/font.png.
Jason Woofenden [Fri, 16 Feb 2007 14:06:37 +0000 (14:06 +0000)]
Changes from August-November 2006 -- detailed history was lost.
Rounding errors that were causing crashes on x86.
POV-Ray font.
High score name entry.
Jason Woofenden [Tue, 11 Jul 2006 18:22:34 +0000 (18:22 +0000)]
started fiddling with explosion graphics: now it's not dependant on framerate
only lock surfaces if SDL_MUSTLOCK() says we must
comented out alpha fading thing on 'game over' and other messages
Joshua Grams [Thu, 29 Jun 2006 19:01:39 +0000 (19:01 +0000)]
oops, put background back
Joshua Grams [Thu, 29 Jun 2006 19:01:26 +0000 (19:01 +0000)]
print total FPS
Joshua Grams [Wed, 28 Jun 2006 20:16:37 +0000 (20:16 +0000)]
more refactoring in main.c
Jason Woofenden [Mon, 26 Jun 2006 19:34:14 +0000 (19:34 +0000)]
started ship in the middle vertically (instead of the top of the ship in the middle)
Joshua Grams [Thu, 22 Jun 2006 21:55:24 +0000 (21:55 +0000)]
now scrolling to center of ship, not its top-left corner
Joshua Grams [Thu, 22 Jun 2006 21:53:30 +0000 (21:53 +0000)]
oops, was drawing *inactive* bang dots
Joshua Grams [Tue, 13 Jun 2006 20:33:17 +0000 (20:33 +0000)]
refactoring main loop organization
Joshua Grams [Tue, 13 Jun 2006 19:49:29 +0000 (19:49 +0000)]
started factoring out global t_frame
Jason Woofenden [Tue, 30 May 2006 16:00:45 +0000 (16:00 +0000)]
made it so engine dots are created throughout the time of the frame so it looks right even with a big lag.
factored out move_engine_dots
added now config var THRUSTER_STRENGTH
added new config var ENGINE_DOTS_PER_TIC
adjusted settings so there are fewer engine dots and they don't push the rocks so hard
Jason Woofenden [Sat, 15 Apr 2006 16:26:44 +0000 (16:26 +0000)]
oops, didn't mean to commit those other files
Jason Woofenden [Sat, 15 Apr 2006 16:22:32 +0000 (16:22 +0000)]
fixed crashing bug in move_dust() (bounds checking wasn't right)
Joshua Grams [Fri, 14 Apr 2006 14:15:02 +0000 (14:15 +0000)]
oops, didn't fix bang dots correctly.
Joshua Grams [Fri, 14 Apr 2006 14:02:25 +0000 (14:02 +0000)]
particle generation no longer depends on the framerate
(now that particles are part of the gameplay, not just visual effects).
Joshua Grams [Wed, 12 Apr 2006 19:28:58 +0000 (19:28 +0000)]
now really removed SDL_SetAlpha calls on Windows
Joshua Grams [Wed, 12 Apr 2006 19:13:07 +0000 (19:13 +0000)]
slightly less half-assed event handling
removed message fades on windows
Joshua Grams [Wed, 12 Apr 2006 17:01:30 +0000 (17:01 +0000)]
includes fixes
Joshua Grams [Wed, 12 Apr 2006 16:57:21 +0000 (16:57 +0000)]
Makefile.win fixes
Joshua Grams [Wed, 12 Apr 2006 16:55:57 +0000 (16:55 +0000)]
platform-independent arg parsing
Joshua Grams [Tue, 11 Apr 2006 11:08:37 +0000 (11:08 +0000)]
more changes for windows
Joshua Grams [Mon, 10 Apr 2006 01:07:58 +0000 (01:07 +0000)]
windows port, maybe?
Joshua Grams [Mon, 10 Apr 2006 00:58:34 +0000 (00:58 +0000)]
finish moving data files around (I think)
Joshua Grams [Mon, 10 Apr 2006 00:47:05 +0000 (00:47 +0000)]
removing most data subdirs
Joshua Grams [Sun, 26 Mar 2006 11:35:35 +0000 (11:35 +0000)]
bumped dev version to 0.5pre
Joshua Grams [Sun, 26 Mar 2006 11:32:08 +0000 (11:32 +0000)]
grr...had -ggdb in Makefile
Joshua Grams [Sun, 26 Mar 2006 11:30:20 +0000 (11:30 +0000)]
bumped version to 0.4
Joshua Grams [Sun, 26 Mar 2006 11:17:57 +0000 (11:17 +0000)]
removed ship fade in code (unused)
Joshua Grams [Sun, 26 Mar 2006 11:17:20 +0000 (11:17 +0000)]
oops, missed some.
Joshua Grams [Sun, 26 Mar 2006 11:16:30 +0000 (11:16 +0000)]
made bang dots hit rocks, removed blast_rocks function.
Joshua Grams [Sun, 26 Mar 2006 11:15:42 +0000 (11:15 +0000)]
oops, updated todo
Joshua Grams [Sun, 26 Mar 2006 10:50:28 +0000 (10:50 +0000)]
refactored messages a bit
Joshua Grams [Sun, 26 Mar 2006 02:52:35 +0000 (02:52 +0000)]
separate scores for easy mode.
Joshua Grams [Sun, 26 Mar 2006 01:56:24 +0000 (01:56 +0000)]
fixed messages
Joshua Grams [Sun, 26 Mar 2006 01:25:34 +0000 (01:25 +0000)]
easy mode; messages at game over.
Joshua Grams [Sat, 25 Mar 2006 22:12:55 +0000 (22:12 +0000)]
Added Jason's comments from openbubbles bounce code.
Joshua Grams [Sat, 25 Mar 2006 21:16:48 +0000 (21:16 +0000)]
proper moving-away detection in bounce()?
Joshua Grams [Sat, 25 Mar 2006 20:57:18 +0000 (20:57 +0000)]
correct bounce math?
Jason Woofenden [Sat, 25 Mar 2006 20:22:53 +0000 (20:22 +0000)]
engine dots push rocks
pixel collision functions return what sprite was hit
new config var: ENGINE_DOT_WEIGHT
Joshua Grams [Sat, 25 Mar 2006 13:07:00 +0000 (13:07 +0000)]
removed new ship fade, blast leaves rocks collidable, some refactoring.
Joshua Grams [Fri, 24 Mar 2006 20:39:11 +0000 (20:39 +0000)]
oops, pressing space was skipping high score entry.
Joshua Grams [Fri, 24 Mar 2006 20:22:42 +0000 (20:22 +0000)]
Removed control of ship during dead pause; the new ship
velocity change upon dying makes it unnecessary.
Joshua Grams [Fri, 24 Mar 2006 20:18:28 +0000 (20:18 +0000)]
Made it easier (I hope) to avoid getting killed twice in a row.
We now take the square root of the ship's velocity, instead of just half.
This appears to put it nicely in the middle of the hole left by the
explosion, whatever speed you are going.
Also, you now have control over your ship during the DEAD_PAUSE; so it fades
in, and is invulnerable until it becomes fully opaque. Note that the dead
pause is still the same length as it was before.
Joshua Grams [Fri, 24 Mar 2006 17:13:00 +0000 (17:13 +0000)]
fade new ships in,
add complaints from HappyPenguin to todo,
some refactoring.
Joshua Grams [Fri, 24 Mar 2006 00:46:58 +0000 (00:46 +0000)]
sprites now have a flag field (MOVE/DRAW/COLLIDE).
rocks which have been blasted do not collide.