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clean up and comment code in blip_selection
authorJason Woofenden <jason@jasonwoof.com>
Mon, 15 Apr 2013 03:18:12 +0000 (23:18 -0400)
committerJason Woofenden <jason@jasonwoof.com>
Mon, 15 Apr 2013 03:18:12 +0000 (23:18 -0400)
main.coffee

index be5a85f..4aaf2d5 100644 (file)
@@ -85,7 +85,6 @@ board_left_px = [] # array of pixel coordinates for left of column
 board_aboves = [] # array of tile numbers above, starting from top
 board_below = [] # tile number of next tile below or false
 
-slides = []
 selected = []
 
 letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
@@ -234,9 +233,6 @@ init_board = ->
                new_letter_queue = (encoded.substr 0, board_tiles).split ''
                score = parseInt(encoded.substr(board_tiles), 10)
 
-       # how far each tile needs to be slid down
-       slides = (0 for i in board)
-
        # work out which grid spaces are connected
        # (neighbors, above, down)
        init_board_layout()
@@ -285,9 +281,6 @@ selected_word = ->
        word += board[i] for i in selected
        return word.toLowerCase()
 
-html_slide = (num) ->
-       html_tiles[num].animate {top: "#{tile_top_px[num]}px"}, slide_ms
-
 save_game = ->
        encoded = ''
        for t in board
@@ -296,42 +289,54 @@ save_game = ->
        set_cookie 'hexbog', encoded, 365
        window.location.hash = encoded
 
+# remove the selected tiles from the board, create new tiles, and slide everything into place
 blip_selection = ->
-       faders = selected.clone().num_sort()
+       faders = selected.num_sort()
        selected = []
-       for num in faders
-               html_tiles[num].unbind('click').fadeOut fade_ms
-       timeout fade_ms, ->
-               top_tile = -1
-               new_px = 0
-               new_slide = 0
-               for fader in faders
-                       cur_top = board_aboves[fader][0]
-                       if cur_top is undefined
-                               cur_top = fader
-                       if top_tile isnt cur_top
-                               new_px = -20 - tile_width
-                               new_slide = 1
-                               top_tile = cur_top
-                       html_tiles[fader].remove()
-                       dest = fader
-                       aboves = board_aboves[fader].clone().reverse()
+       update_selection_display()
+       for i in faders
+               html_tiles[i].unbind('click').fadeOut fade_ms
+       timeout fade_ms + 1, ->
+               # which tiles need to be slid down
+               sliders = (false for i in board)
+
+               prev_col_top = null
+               next_new_y = null
+               for deleted in faders
+                       # find the tile number of the top tile in this column
+                       if board_aboves[deleted].length is 0
+                               col_top = deleted
+                       else
+                               col_top = board_aboves[deleted][0]
+
+                       # reset location where new tiles appear when we change columns
+                       if prev_col_top isnt col_top
+                               next_new_y = -10 - tile_width
+                               prev_col_top = col_top
+
+                       html_tiles[deleted].remove()
+
+                       # For each each tile above the one we've deleted:
+                       # 1. move it down one slot in the data scructures
+                       # 2. mark it as needing to slide
+                       dest = deleted
+                       aboves = board_aboves[deleted].clone().reverse()
                        for above in aboves
                                html_tiles[dest] = html_tiles[above]
                                html_tiles[dest].data 'tile_number', dest
                                board[dest] = board[above]
-                               slides[dest] = slides[above] + 1
+                               sliders[dest] = true
                                --dest
-                       new_tile top_tile, board_left_px[top_tile], new_px
-                       slides[top_tile] = new_slide
-                       new_px -= tile_width
-                       new_px -= 50
-                       new_slide += 1
-               for i in [0 .. board.length - 1]
-                       if slides[i]
-                               html_slide i
+                       sliders[col_top] = true # the new tile needs to be slid down too
+
+                       new_tile col_top, board_left_px[col_top], next_new_y
+                       next_new_y -= tile_width + 50
+
+               for slide, i in sliders
+                       if slide
+                               html_tiles[i].animate {top: "#{tile_top_px[i]}px"}, slide_ms
+                               sliders[i] = false
                save_game()
-       update_selection_display()
 
 activate_selection = ->
        word = selected_word()