# timeout function with args in convenient order
timeout = (ms, func) -> setTimeout func, ms
+interval = (ms, func) -> setInterval func, ms
now_s = ->
d = new Date()
return
game = games[args.game]
+ out.writeHead 200, 'Content-Type': 'text/javascript'
waiter = games["#{args.agent}_waiter"]
if waiter?
- waiter.writeHead 200, 'Content-Type': 'text/javascript'
waiter.end '[]'
game["#{args.agent}_waiter"] = out
queue = game.p1_queue
game.p1_waiter = false
game.p1_queue = []
- waiter.writeHead 200, 'Content-Type': 'text/javascript'
waiter.end JSON.stringify queue
if game.p2_waiter and game.p2_queue.length
waiter = game.p2_waiter
queue = game.p2_queue
game.p2_waiter = false
game.p2_queue = []
- waiter.writeHead 200, 'Content-Type': 'text/javascript'
waiter.end JSON.stringify queue
# this marks a game as "dirty" and makes sure there's exactly one timeout
return game
+long_poll_keepalive = ->
+ for g of games
+ if g.p1_waiter
+ g.p1_waiter.write ' '
+ if g.p2_waiter
+ g.p2_waiter.write ' '
+
+interval 12000, long_poll_keepalive
+
http_server = http.createServer (req, res) ->
url_parts = url.parse req.url, true
if url_parts.query is undefined