instantiate_card = (card) ->
text = card.text
- view = $ $ "<div class=\"card\" style=\"left: #{transform_x(card.x)}px; top: #{transform_y(card.y)}px; z-index: #{next_card_z()}\"><span class=\"cardtext\">#{text}</span></div>"
+ if card.owner is state.agent
+ card_class = 'my_card'
+ else
+ card_class = 'your_card'
+
+ view = $ $ "<div class=\"card #{card_class}\" style=\"left: #{transform_x(card.x)}px; top: #{transform_y(card.y)}px; z-index: #{next_card_z()}\"><span class=\"cardtext\">#{text}</span></div>"
button_box = $ $ '<div/>'
flip_button = new_button "flip over"
mark_button = new_button "mark"
test_game = new_game 'test'
timeout 4000, ->
test_game.set_cards 'server', [
- { text: "Wildabeast 2/2", x: 220, y: 200}
- { text: "Wild beast 2/2", x: 350, y: 200}
- { text: "Angora bunny 1/1", x: 500, y: 200}
- { text: "Ambulatory Cactus 2/1", x: 650, y: 200}
- { text: "Ent 0/5", x: 800, y: 200}
- { text: "Carnivore 2/1", x: 220, y: 420}
- { text: "Herbivore 1/2", x: 350, y: 420}
- { text: "Stone Wall 0/10", x: 500, y: 420}
- { text: "Log 0/1", x: 650, y: 420}
- { text: "Ent 0/5", x: 800, y: 420}
+ { text: "Wildabeast 2/2", x: 220, y: 200, owner: 'p2'}
+ { text: "Wild beast 2/2", x: 350, y: 200, owner: 'p2'}
+ { text: "Angora bunny 1/1", x: 500, y: 200, owner: 'p2'}
+ { text: "Ambulatory Cactus 2/1", x: 650, y: 200, owner: 'p2'}
+ { text: "Ent 0/5", x: 800, y: 200, owner: 'p2'}
+ { text: "Carnivore 2/1", x: 220, y: 420, owner: 'p1'}
+ { text: "Herbivore 1/2", x: 350, y: 420, owner: 'p1'}
+ { text: "Stone Wall 0/10", x: 500, y: 420, owner: 'p1'}
+ { text: "Log 0/1", x: 650, y: 420, owner: 'p1'}
+ { text: "Ent 0/5", x: 800, y: 420, owner: 'p1'}
]
test_init()