float bangx, bangy, bangdx, bangdy;
-int nships,score,initticks,ticks_since_last, last_ticks;
+int nships,score,ticks_since_last, last_ticks;
int gameover;
int maneuver = 0;
int sound_flag, music_flag;
}
reset_rocks();
- initticks = SDL_GetTicks();
gameloop();
return 0;