SDL_EnableUNICODE(1);
while(SDL_PollEvent(&e))
;
+ insert_score(score);
}
void
init_score_entry();
else {
if((keystate[SDLK_SPACE] && !initial_rocks) || keystate[SDLK_n]) {
+ g_easy = 0;
initial_rocks = NORMAL_I_ROCKS;
final_rocks = NORMAL_F_ROCKS;
if(opt_gamespeed == EASY_GAMESPEED)
opt_gamespeed = NORMAL_GAMESPEED;
} else if(keystate[SDLK_e]) {
+ g_easy = 1;
initial_rocks = EASY_I_ROCKS;
final_rocks = EASY_F_ROCKS;
opt_gamespeed = EASY_GAMESPEED;
}
}
+ if(state == TITLE_PAGE && keystate[SDLK_h]) {
+ state = HIGH_SCORE_DISPLAY;
+ state_timeout = 400;
+ }
+
if(state != HIGH_SCORE_ENTRY && (keystate[SDLK_q] || keystate[SDLK_ESCAPE]))
return;