JasonWoof Got questions, comments, patches, etc.? Contact Jason Woofenden
stop pretending what fg white is 0
[watch-my-terminal.git] / terminal.coffee
index 94be906..e9cf540 100644 (file)
@@ -1,30 +1,37 @@
-async = require 'async'
-fs = require 'fs'
+# this file is used by the client and server.
+
+# work around lack of module system in the browser:
+if exports?
+       my_exports = exports
+else
+       window.terminal = {}
+       my_exports = window.terminal
 
 class Terminal
        # public:
        constructor: (width, height) ->
                @width = 1
                @height = 1
-               @text = [""]
-               @attributes = [0]
+               @text = []
+               @attributes = []
                @x = 0
                @y = 0
+               @a = 0x000007 # cursor attributes
                @partial = ''
                @resize width, height
-               @text_callbacks = []
-               @sequence_callbacks = []
        
-       on: (evt, callback) ->
-               @["#{evt}_callbacks"].push callback
-
        resize: (width, height) ->
                # FIXME: write a version that retains some of the data
+               @width = width
+               @height = height
                @text = []
                @attributes = []
-               for i in [0...height]
-                       @text[i] = ""
-                       @attributes[i] = new Array(width)
+               for y in [0...height]
+                       @text[y] = []
+                       @attributes[y] = []
+                       for x in [0...width]
+                               @text[y].push ' '
+                               @attributes[y].push 0
 
        # pass data from stdout
        update: (data) ->
@@ -43,19 +50,185 @@ class Terminal
                                else
                                        @update_sequence_then_text parts[i]
                return
+       
+       clear_rest_of_line: ->
+               for i in [@x...@width]
+                       @text[@y][i] = ' '
+                       @attributes[@y][i] = @a
+       
+       add_new_line: ->
+               # clear top line
+               for i in [0...@width]
+                       @text[0][i] = ' '
+                       @attributes[0][i] = 0
+               # move (newly cleared) top line to the bottom
+               tmp = @text.shift()
+               @text.push(tmp)
+               tmp = @attributes.shift()
+               @attributes.push(tmp)
+               # slide cursor up with rest of text
+               @y -= 1
+       
+       wrap_to_next_line: ->
+               if @y is @height - 1
+                       @add_new_line()
+               @y += 1
+               @x = 0
 
        # str has no escape sequences
        update_text: (str) ->
                return unless str.length > 0
-               for c in @text_callbacks
-                       c str
-               console.log "text: \"#{str}\"" # FIXME
+               for c in str
+                       switch c
+                               when '\t' # tab
+                                       @update_text "        ".substr(@x % 8)
+                               when '\x07' # bell
+                                       false
+                               when '\x0d' # cr
+                                       @x = 0
+                               when '\x08' # backspace
+                                       if @x > 0
+                                               @x -= 1
+                                               @text[@y][@x] = ' '
+                                               # should this set the attribute too?
+                               when '\x0a', '\x0b' # lf, vertical tab (same thing)
+                                       @wrap_to_next_line()
+                               else
+                                       @text[@y][@x] = c
+                                       @attributes[@y][@x] = @a
+                                       @x += 1
+                                       if @x is @width
+                                               @wrap_to_next_line()
+               return
+       
+       set_attribute_bits: (mask, value) ->
+               @a = (@a & ~mask) | value
+
+       csi_m: default: "0", go: ->
+               for i in arguments
+                       fixed = i
+                       while fixed[0] is '0'
+                               fixed = fixed.substr 1
+                       switch fixed
+
+                               # remove all style/color
+                               when '' # leading zeros are removed (even if that's all of them)
+                                       @set_attribute_bits 0xffffff, 0x000007
+
+                               # style attributes
+                               when '1' # bold
+                                       @set_attribute_bits 0x10000, 0x10000
+                               when '4' # underline
+                                       @set_attribute_bits 0x20000, 0x20000
+                               when '5' # blink
+                                       @set_attribute_bits 0x40000, 0x40000
+                               when '8' # invisible
+                                       @set_attribute_bits 0x80000, 0x80000
+                               
+                               # disable style attributes
+                               when '22' # not bold... according to a page
+                                       @set_attribute_bits 0x10000, 0
+                               when '21' # ... though this would make more sense for "not bold"
+                                       @set_attribute_bits 0x10000, 0
+                               when '24' # not underline
+                                       @set_attribute_bits 0x20000, 0
+                               when '25' # not blink
+                                       @set_attribute_bits 0x40000, 0
+                               when '28' # not invisible
+                                       @set_attribute_bits 0x80000, 0
+
+                               when '100' # reset colors but not other attributes
+                                       @set_attribute_bits 0xffff, 0x0007
+
+                               # 8 fg colors
+                               when '30' # fg black
+                                       @set_attribute_bits 0xff, 0x00
+                               when '31' # fg red
+                                       @set_attribute_bits 0xff, 0x01
+                               when '32' # fg green
+                                       @set_attribute_bits 0xff, 0x02
+                               when '33' # fg yellow
+                                       @set_attribute_bits 0xff, 0x03
+                               when '34' # fg blue
+                                       @set_attribute_bits 0xff, 0x04
+                               when '35' # fg magenta
+                                       @set_attribute_bits 0xff, 0x05
+                               when '36' # fg cyan
+                                       @set_attribute_bits 0xff, 0x06
+                               when '37', '39' # fg white  (39 is default)
+                                       @set_attribute_bits 0xff, 0x07
+
+                               # 8 bg colors
+                               when '40' # bg black
+                                       @set_attribute_bits 0xff00, 0x0000
+                               when '41' # bg red
+                                       @set_attribute_bits 0xff00, 0x0100
+                               when '42' # bg green
+                                       @set_attribute_bits 0xff00, 0x0200
+                               when '43' # bg yellow
+                                       @set_attribute_bits 0xff00, 0x0300
+                               when '44' # bg blue
+                                       @set_attribute_bits 0xff00, 0x0400
+                               when '45' # bg magenta
+                                       @set_attribute_bits 0xff00, 0x0500
+                               when '46' # bg cyan
+                                       @set_attribute_bits 0xff00, 0x0600
+                               when '47' # bg white
+                                       @set_attribute_bits 0xff00, 0x0700
+                               when '49' # bg default
+                                       @set_attribute_bits 0xff00, 0x0000
+
+                               # bright fg colors
+                               when '90' # fg bright black
+                                       @set_attribute_bits 0xff, 0x08
+                               when '91' # fg bright red
+                                       @set_attribute_bits 0xff, 0x09
+                               when '92' # fg bright green
+                                       @set_attribute_bits 0xff, 0x0a
+                               when '93' # fg bright yellow
+                                       @set_attribute_bits 0xff, 0x0b
+                               when '94' # fg bright blue
+                                       @set_attribute_bits 0xff, 0x0c
+                               when '95' # fg bright magenta
+                                       @set_attribute_bits 0xff, 0x0d
+                               when '96' # fg bright cyan
+                                       @set_attribute_bits 0xff, 0x0e
+                               when '97' # fg bright white
+                                       @set_attribute_bits 0xff, 0x0f
+
+                               # bright bg colors
+                               when '100' # bg bright black
+                                       @set_attribute_bits 0xff, 0x08
+                               when '101' # bg bright red
+                                       @set_attribute_bits 0xff, 0x09
+                               when '102' # bg bright green
+                                       @set_attribute_bits 0xff, 0x0a
+                               when '103' # bg bright yellow
+                                       @set_attribute_bits 0xff, 0x0b
+                               when '104' # bg bright blue
+                                       @set_attribute_bits 0xff, 0x0c
+                               when '105' # bg bright magenta
+                                       @set_attribute_bits 0xff, 0x0d
+                               when '106' # bg bright cyan
+                                       @set_attribute_bits 0xff, 0x0e
+                               when '107' # bg bright white
+                                       @set_attribute_bits 0xff, 0x0f
+
+
+                               else
+                                       # if we don't recognize the style, go back to default
+                                       @set_attribute_bits 0xffffff, 0
+               return
 
        # str is the whole escape sequence (minus the esc[ prefix)
        update_sequence: (str) ->
-               for c in @sequence_callbacks
-                       c str
-               console.log "sequence: \"#{str}\"" # FIXME
+               command = @["csi_#{str.substr str.length - 1}"]
+               return unless command?
+               args = str.substr(0, str.length - 1).split ';'
+               for i in [0...args.length]
+                       if args[i] is ''
+                               args[i] = command.default
+               command.go.call this, args...
 
        update_sequence_then_text: (str) ->
                len = @escape_sequence_length str
@@ -71,5 +244,5 @@ class Terminal
                return -1 unless parts?
                return parts[0].length
 
-exports.new = (width, height) ->
+my_exports.new = (width, height) ->
        return new Terminal width, height