# text nodes don't have getBoundingClientRect(), so use selection api to find
# it.
-get_el_bounds = (el) ->
+get_el_bounds = window.bounds = (el) ->
if el.getBoundingClientRect?
rect = el.getBoundingClientRect()
else
bounding: range.getBoundingClientRect()
}
-# figure out the x/y coordinates of where the cursor should be if it's at
-# position ``i`` within text node ``n``
-# sometimes returns null (eg for whitespace that is not visible)
-window.cursor_to_xyh = cursor_to_xyh = (n, i) ->
- range = document.createRange()
- if n.text.length is 0
- ret = text_range_bounds n.el, 0, 0
- else if i is n.text.length
- ret = text_range_bounds n.el, i - 1, i
+class CursorPosition
+ constructor: (args) ->
+ @n = args.n ? null
+ @i = args.i ? null
+ if args.x?
+ @x = args.x
+ @y = args.y
+ @h = args.h
+ else
+ @set_xyh()
+ return
+ set_xyh: ->
+ range = document.createRange()
+ if @n.text.length is 0
+ ret = text_range_bounds @n.el, 0, 0
+ else if @i is @n.text.length
+ ret = text_range_bounds @n.el, @i - 1, @i
+ if ret?
+ ret.x += ret.w
+ else
+ ret = text_range_bounds @n.el, @i, @i + 1
if ret?
- ret.x += ret.w
- else
- ret = text_range_bounds n.el, i, i + 1
- if ret?
- debug_dot_at n.el.ownerDocument, ret.x, ret.y
- return ret
+ @x = ret.x
+ @y = ret.y
+ @h = ret.h
+ else
+ @x = null
+ @y = null
+ @h = null
+ return ret
+
+new_cursor_position = (args) ->
+ ret = new CursorPosition args
+ if ret.x?
+ return ret
+ return null
# encode text so it can be safely placed inside an html attribute
enc_attr_regex = new RegExp '(&)|(")|(\u00A0)', 'g'
return done if done
return done
-find_next_cursor_position = (tree, n, i) ->
- if n.type is 'text' and n.text.length > i
- orig_xyh = cursor_to_xyh n, i
- unless orig_xyh?
- console.log "ERROR: couldn't find xy for current cursor location"
- return
- for next_i in [i+1 .. n.text.length] # inclusive is valid (after last char)
- next_xyh = cursor_to_xyh n, next_i
- if next_xyh?
- if next_xyh.x > orig_xyh.x or next_xyh.y > orig_xyh.y
- return [n, next_i]
+first_cursor_position = (tree) ->
+ found = null
+ traverse_tree tree, (node, state) ->
+ if node.type is 'text'
+ cursor = new_cursor_position n: node, i: 0
+ if cursor?
+ found = cursor
+ return true
+ return false
+ return found # maybe null
+
+# this will fail when text has non-locatable cursor positions
+find_next_cursor_position = (tree, cursor) ->
+ if cursor.n.type is 'text' and cursor.n.text.length > cursor.i
+ new_cursor = new_cursor_position n: cursor.n, i: cursor.i + 1
+ if new_cursor?
+ return new_cursor
state_before = true
found = null
traverse_tree tree, (node, state) ->
if node.type is 'text' and state_before is false
- if cursor_to_xyh(node, 0)?
- found = node
+ new_cursor = new_cursor_position n: node, i: 0
+ if new_cursor?
+ found = new_cursor
return true
- if node is n
+ if node is cursor.n
state_before = false
return false
if found?
- return [found, 0]
+ return found
return null
-find_prev_cursor_position = (tree, n, i) ->
- if n? and n.type is 'text' and i > 0
- orig_xyh = cursor_to_xyh n, i
- unless orig_xyh?
- console.log "ERROR: couldn't find xy for current cursor location"
- return
- for prev_i in [i-1 .. 0]
- prev_xyh = cursor_to_xyh n, prev_i
- if prev_xyh?
- if prev_xyh.x < orig_xyh.x or prev_xyh.y < orig_xyh.y
- return [n, prev_i]
- return [n, i - 1]
- found_prev = n?
+last_cursor_position = (tree) ->
found = null
traverse_tree tree, (node) ->
if node.type is 'text'
- if node is n
- if found_prev?
- found = found_prev
- return true
- found_prev = node
+ cursor = new_cursor_position n: node, i: node.text.length
+ if cursor?
+ found = cursor
return false
- if found?
- if cursor_to_xyh found, found.text.length # text visible?
- return [found, found.text.length]
- return find_prev_cursor_position tree, found, 0
- return null
+ return found # maybe null
-find_loc_cursor_position = (tree, loc) ->
- for c in tree
- if c.type is 'tag' or c.type is 'text'
- bounds = get_el_bounds c.el
- continue if loc.x < bounds.x
- continue if loc.x > bounds.x + bounds.w
- continue if loc.y < bounds.y
- continue if loc.y > bounds.y + bounds.h
- if c.children.length
- ret = find_loc_cursor_position c.children, loc
+# this will fail when text has non-locatable cursor positions
+find_prev_cursor_position = (tree, cursor) ->
+ if cursor.n.type is 'text' and cursor.i > 0
+ new_cursor = new_cursor_position n: cursor.n, i: cursor.i - 1
+ if new_cursor?
+ return new_cursor
+ found_prev = null
+ found = null
+ traverse_tree tree, (node) ->
+ if node is cursor.n
+ found = found_prev # maybe null
+ return true
+ if node.type is 'text'
+ new_cursor = new_cursor_position n: node, i: node.text.length
+ if new_cursor?
+ found_prev = new_cursor
+ return false
+ return found # maybe null
+
+xy_to_cursor = (tree, xy) ->
+ for n in tree
+ if n.type is 'tag' or n.type is 'text'
+ bounds = get_el_bounds n.el
+ continue if xy.x < bounds.x
+ continue if xy.x > bounds.x + bounds.w
+ continue if xy.y < bounds.y
+ continue if xy.y > bounds.y + bounds.h
+ if n.children.length
+ ret = xy_to_cursor n.children, xy
return ret if ret?
- if c.type is 'text'
+ if n.type is 'text'
# click is within bounding box that contains all text.
- return [c, 0] if c.text.length is 0
- before_i = 0
- before = cursor_to_xyh c, before_i
- unless before?
- console.log "error: failed to find cursor pixel location for start of", c
- return
- after_i = c.text.length
- after = cursor_to_xyh c, after_i
- unless after?
- console.log "error: failed to find cursor pixel location for end of", c
- return
- if loc.y < before.y + before.h and loc.x < before.x
+ if n.text.length is 0
+ ret = new_cursor_position n: n, i: 0
+ return ret if ret?
+ continue
+ before = new_cursor_position n: n, i: 0
+ continue unless before?
+ after = new_cursor_position n: n, i: n.text.length
+ continue unless after?
+ if xy.y < before.y + before.h and xy.x < before.x
# console.log 'before first char on first line'
continue
- if loc.y > after.y and loc.x > after.x
+ if xy.y > after.y and xy.x > after.x
# console.log 'after last char on last line'
continue
- if loc.y < before.y
- console.log "Warning: click in bounding box but above first line"
+ if xy.y < before.y
+ console.log "Warning: click in text bounding box but above first line"
continue # above first line (runaround?)
- if loc.y > after.y + after.h
- console.log "Warning: click in bounding box but below last line", loc.y, after.y, after.h
+ if xy.y > after.y + after.h
+ console.log "Warning: click in text bounding box but below last line", xy.y, after.y, after.h
continue # below last line (shouldn't happen?)
- while after_i - before_i > 1
- cur_i = Math.round((before_i + after_i) / 2)
- cur = cursor_to_xyh c, cur_i
- unless loc?
- console.log "error: failed to find cursor pixel location for", c, cur_i
- return
- if loc.y < cur.y or (loc.y <= cur.y + cur.h and loc.x < cur.x)
- after_i = cur_i
+ while after.i - before.i > 1
+ guess_i = Math.round((before.i + after.i) / 2)
+ cur = new_cursor_position n: n, i: guess_i
+ unless cur?
+ console.log "error: failed to find cursor pixel location for", n, guess_i
+ before = null
+ break
+ if xy.y < cur.y or (xy.y <= cur.y + cur.h and xy.x < cur.x)
after = cur
else
- before_i = cur_i
before = cur
+ continue unless before? # signals failure to find a cursor position
# which one is closest?
- if Math.abs(before.x - loc.x) < Math.abs(after.x - loc.x)
- return [c, before_i]
+ if Math.abs(before.x - xy.x) < Math.abs(after.x - xy.x)
+ return before
else
- return [c, after_i]
+ return after
return null
# browsers collapse these (html5 spec calls these "space characters")
#
# remove it from the dom, and if prev or next moves, put it back.
if prev? and not prev_px?
- prev_px = cursor_to_xyh prev, prev_i
+ prev_px = new_cursor_position n: prev, i: prev_i
if next? and not next_px?
- next_px = cursor_to_xyh next, next_i
+ next_px = new_cursor_position n: next, i: next_i
#if prev is null and next is null
# parent_px = cur.parent.el.getBoundingClientRect()
remove()
if prev?
if prev_px?
- new_prev_px = cursor_to_xyh prev, prev_i
+ new_prev_px = new_cursor_position n: prev, i: prev_i
if new_prev_px.x isnt prev_px.x or new_prev_px.y isnt prev_px.y
return put_it_back()
else
console.log "this shouldn't happen, we remove spaces that don't locate"
if next?
if next_px?
- new_next_px = cursor_to_xyh next, next_i
+ new_next_px = new_cursor_position n: next, i: next_i
if new_next_px.x isnt next_px.x or new_next_px.y isnt next_px.y
return put_it_back()
#else
@cursor_el = null
@cursor_visible = false
@poll_for_blur_timeout = null
- @iframe_offset = null
+ @wrap2_offset = null
@iframe_height = null
opt_fragment = @options.fragment ? true
@parser_opts = {}
if @options.on_init?
@options.on_init()
overlay_event_to_inner_xy: (e) ->
- unless @iframe_offset?
- @iframe_offset = get_el_bounds @iframe
- x = e.pageX # TODO ?cross-browserify
- y = e.pageY + @wrap2.scrollTop # TODO ?cross-browserify
- # TODO adjust for scrolling
- return x: x - @iframe_offset.x, y: y - @iframe_offset.y
+ unless @wrap2_offset?
+ @wrap2_offset = get_el_bounds @wrap2
+ x = e.pageX - overlay_padding
+ y = e.pageY - overlay_padding + @wrap2.scrollTop
+ return x: x - @wrap2_offset.x, y: y - @wrap2_offset.y
onclick: (e) ->
xy = @overlay_event_to_inner_xy e
- new_cursor = find_loc_cursor_position @tree, xy
+ new_cursor = xy_to_cursor @tree, xy
if new_cursor?
@move_cursor new_cursor
else
switch e.keyCode
when KEY_LEFT
if @cursor?
- new_cursor = find_prev_cursor_position @tree, @cursor...
- if new_cursor?
- @move_cursor new_cursor
+ new_cursor = find_prev_cursor_position @tree, @cursor
else
- for c in @tree
- new_cursor = find_next_cursor_position @tree, c, -1
- if new_cursor?
- @move_cursor new_cursor
- break
- return false
- when KEY_UP
+ new_cursor = first_cursor_position @tree
+ if new_cursor?
+ @move_cursor new_cursor
return false
when KEY_RIGHT
if @cursor?
- new_cursor = find_next_cursor_position @tree, @cursor...
- if new_cursor?
+ new_cursor = find_next_cursor_position @tree, @cursor
+ else
+ new_cursor = last_cursor_position @tree
+ if new_cursor?
+ @move_cursor new_cursor
+ return false
+ when KEY_UP
+ if @cursor?
+ new_cursor = @cursor
+ # go prev until we're higher on y axis
+ while new_cursor.y >= @cursor.y
+ new_cursor = find_prev_cursor_position @tree, new_cursor
+ return false unless new_cursor?
+ # done early if we're already left of old cursor position
+ if new_cursor.x <= @cursor.x
@move_cursor new_cursor
+ return false
+ target_y = new_cursor.y
+ # search leftward, until we find the closest position
+ # new_cursor is the prev-most position we've checked
+ # prev_cursor is the older value, so it's not as prev as new_cursor
+ while new_cursor.x > @cursor.x and new_cursor.y is target_y
+ prev_cursor = new_cursor
+ new_cursor = find_prev_cursor_position @tree, new_cursor
+ break unless new_cursor?
+ # move cursor to prev_cursor or new_cursor
+ if new_cursor?
+ if new_cursor.y is target_y
+ # both valid, and on the same line, use closest
+ if (@cursor.x - new_cursor.x) < (prev_cursor.x - @cursor.x)
+ @move_cursor new_cursor
+ else
+ @move_cursor prev_cursor
+ else
+ # new_cursor on wrong line, use prev_cursor
+ @move_cursor prev_cursor
+ else
+ # can't go any further prev, use prev_cursor
+ @move_cursor prev_cursor
else
- for c in @tree
- new_cursor = find_prev_cursor_position @tree, c, -1
- if new_cursor?
- @move_cursor new_cursor
- break
+ # move cursor to first position in document
+ new_cursor = first_cursor_position @tree
+ if new_cursor?
+ @move_cursor new_cursor
return false
when KEY_DOWN
return false
@cursor = null
@matt null
move_cursor: (cursor) ->
- loc = cursor_to_xyh cursor[0], cursor[1]
- unless loc?
- console.log "error: tried to move cursor to position that has no pixel location", cursor[0], cursor[1]
- return
@cursor = cursor
# replace cursor element, to reset blink animation
if @cursor_visible
@cursor_el = domify @outer_idoc, div: id: 'cursor'
@overlay.appendChild @cursor_el
@cursor_visible = true
- @cursor_el.style.left = "#{loc.x + overlay_padding - 1}px"
- if loc.h < 5
+ @cursor_el.style.left = "#{cursor.x + overlay_padding - 1}px"
+ if cursor.h < 5
height = 12
else
- height = loc.h
- @cursor_el.style.top = "#{loc.y + overlay_padding + Math.round(height * .07)}px"
+ height = cursor.h
+ @cursor_el.style.top = "#{cursor.y + overlay_padding + Math.round(height * .07)}px"
@cursor_el.style.height = "#{Math.round height * 0.82}px"
- @matt cursor[0]
+ @matt cursor.n
matt: (n) ->
while @matting.length > 0
@overlay.removeChild @matting[0]