- instantiate_card card unless card.pile
-
- # build piles
- piles = [
- {key: 'p2_draw', x: transform_x(160), y: transform_y(20), name: "Draw Pile"}
- {key: 'p2_discard', x: transform_x(20), y: transform_y(20), name: "Discard Pile"}
- {key: 'p1_draw', x: transform_x(160), y: transform_y(flip_y(20)), name: "Draw Pile"}
- {key: 'p1_discard', x: transform_x(20), y: transform_y(flip_y(20)), name: "Discard Pile"}
- ]
- for pile in piles
- pile.$blank = new_blank_card pile.x, pile.y
- count = 0
- top = null
- if state.piles[pile.key]?.length
- count = state.piles[pile.key].length
- top = state.piles[pile.key][0]
- $caption = $ $ "<div class=\"pile_caption\"><div>#{pile.name}:</div><div class=\"n_cards\">#{n_cards count}</div></div>"
- pile.$caption = $caption
- if top?
- top.x = pile.x
- top.y = pile.y
- instantiate_card top
- top = top.view
+ delete card.view
+
+ unless piles?
+ piles = [ # global
+ {key: 'p2_draw', x: 140, y: 20, name: "Draw Pile"}
+ {key: 'p2_discard', x: 20, y: 20, name: "Discard Pile"}
+ {key: 'p1_draw', x: flip_x(140), y: flip_y(20), name: "Draw Pile"}
+ {key: 'p1_discard', x: flip_x(20), y: flip_y(20), name: "Discard Pile"}
+ ]
+ for pile in piles
+ if pile.key.substr(0, 2) is state.agent
+ css_class = 'my_card'
+ else
+ css_class = 'your_card'
+ pile.$blank = new_blank_card pile.x, pile.y, css_class
+ pile.$caption = $ $ "<div class=\"pile_caption\"><div>#{pile.name}:</div><div class=\"n_cards\">#{n_cards 0}</div></div>"
+
+ update_pile_views()
+
+# also makes sure all non-piled cards are instantiated
+update_pile_views = ->
+ ps = {}
+ for card in state.cards
+ if card.pile?
+ if ps[card.pile]?
+ ps[card.pile].total += 1
+ if card.z > ps[card.pile].top_z
+ if ps[card.pile].top_card.view?
+ uninstantiate_card ps[card.pile].top_card
+ ps[card.pile].top_card = card
+ ps[card.pile].top_z = card.z
+ else if card.view
+ uninstantiate_card card
+ else
+ ps[card.pile] = { total: 1, top_card: card, top_z: card.z }